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Member
Posts: 141,471
Joined: Jun 18 2005
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Nov 1 2019 08:39pm
https://www.twitch.tv/rhykker
Rhykker has a dev on twitch stream. The more I hear the devs the more it's clear that:
a) it's diablo 3.5 :cry:
b.) they're VERY early in development, which is GOOD because they seem to be willing to change alot depending on community feedback


Some things mentioned:
- Rares/crafts have no real use past leveling
- Heavy dependant on legendaries. They want millions of legendary. Legendarys that are build altering - changing how ur skills work e.g.
- There will be "mythic" legendaries...
- Character/item stats they "try hard to simplify" (no pls nooo) - attack/armor from demos CONFIRMED "attack power" stat, so u will see "instantly what is an upgrade or not"
- There will be Bind on Pickup, bind on "first trade", limited trade within party(maybe?). Some limitations but "due to change from community feedback".
(overall the Itemization sounds 90% d3...)
- random loots mostly, with some deterministic loot/loot tables (thats good)
- Crafting is really transmuting/enchanting gear (again, like d3?)
- PvP will not be competitive really, theyre wanting to combine pvp/pve in some weird way. MAYBE arenas but "too early". Not E-sport viable definitely.
- Runewords are not runewords, limited to combo of two(2) atm?
- Hardcore will exist. No word on how the f HC and "pvp areas" will work :lol:
- max level currently 40
- no words on mercenaries
- achievements
- They plan on expansion(s) already, which will introduce new classes, 5 planned on release. "several expansions will be released for sure, similar to with previous titles" (lol wtf d2 had one, d3 had one?)
- D4 is NOT an MMO, but they want MMO aspects
- when you die you are punished: u have to run back from WP + u drop gold (that u can pick up)
- Class-specific item types
- They really want everything/basically everything to be solo-able, but want team play to be encouraged. Perhaps slightly favoured to team play - "it's a tough balance". World boss=raid fashion, but no literal raids in D4 yet.

David ends the QA with a reminder theyre far from shipping, and that they are open to change most/everything based on community feedback.
Guy seems allright

other notes: dev has played Diablo 2 for a maximum of 10-50 hours tops.

This post was edited by SpAz. on Nov 1 2019 09:02pm
Member
Posts: 69,265
Joined: Nov 28 2007
Gold: 3,621.69
Nov 1 2019 08:47pm
Quote (SpAz. @ 2 Nov 2019 15:39)
https://www.twitch.tv/rhykker
Rhykker has a dev on twitch stream. The more I hear the devs the more it's clear that:
a) it's diablo 3.5 :cry:
b.) they're VERY early in development, which is GOOD because they seem to be willing to change alot depending on community feedback


Some things mentioned:
- Rares/crafts have no real use past leveling
- Heavy dependant on legendaries. They want millions of legendary. Legendarys that are build altering - changing how ur skills work e.g.
- There will be "mythic" legendaries...
- Character/item stats they "try hard to simplify" (no pls nooo) - attack/armor from demos CONFIRMED "attack power" stat, so u will see "instantly what is an upgrade or not"
- There will be Bind on Pickup, bind on "first trade", limited trade within party(maybe?). Some limitations but "due to change from community feedback".
(overall the Itemization sounds 90% d3...)
- random loots mostly, with some deterministic loot/loot tables (thats good)
- Crafting is really transmuting/enchanting gear (again, like d3?)
- PvP will not be competitive really, theyre wanting to combine pvp/pve in some weird way. MAYBE arenas but "too early". Not E-sport viable definitely.
- Runewords are not runewords, limited to combo of two(2) atm?
- Hardcore will exist. No word on how the f HC and "pvp areas" will work :lol:
- max level currently 40
- no words on mercenaries
- achievements



really?
that sounds like absolute dog shit - they need to give up on their shitty legendaries and go back to proper itemisation like d2 where items found at low levels are 100% viable and potentially bis for end game stuff

Member
Posts: 55,600
Joined: Dec 31 2006
Gold: 14,075.14
Nov 1 2019 08:50pm
Quote (SpAz. @ Nov 1 2019 10:39pm)
https://www.twitch.tv/rhykker
Rhykker has a dev on twitch stream. The more I hear the devs the more it's clear that:
a) it's diablo 3.5 :cry:
b.) they're VERY early in development, which is GOOD because they seem to be willing to change alot depending on community feedback


Some things mentioned:
- Rares/crafts have no real use past leveling
- Heavy dependant on legendaries. They want millions of legendary. Legendarys that are build altering - changing how ur skills work e.g.
- There will be "mythic" legendaries...
- Character/item stats they "try hard to simplify" (no pls nooo) - attack/armor from demos CONFIRMED "attack power" stat, so u will see "instantly what is an upgrade or not"
- There will be Bind on Pickup, bind on "first trade", limited trade within party(maybe?). Some limitations but "due to change from community feedback".
(overall the Itemization sounds 90% d3...)
- random loots mostly, with some deterministic loot/loot tables (thats good)
- Crafting is really transmuting/enchanting gear (again, like d3?)
- PvP will not be competitive really, theyre wanting to combine pvp/pve in some weird way. MAYBE arenas but "too early". Not E-sport viable definitely.
- Runewords are not runewords, limited to combo of two(2) atm?
- Hardcore will exist. No word on how the f HC and "pvp areas" will work :lol:
- max level currently 40
- no words on mercenaries
- achievements
- They plan on expansion(s) already, which will introduce new classes, 5 planned on release. "several expansions will be released for sure, similar to with previous titles" (lol wtf d2 had one, d3 had one?)

other notes: dev has played Diablo 2 for a maximum of 10-50 hours tops.


wow rip
Member
Posts: 141,471
Joined: Jun 18 2005
Gold: 323,370.63
Nov 1 2019 08:50pm
Quote (Reset @ 2 Nov 2019 03:47)
really?
that sounds like absolute dog shit - they need to give up on their shitty legendaries and go back to proper itemisation like d2 where items found at low levels are 100% viable and potentially bis for end game stuff


funny literally as you quoted me with this the dev said "Diablo is ALL about that legendary drop, your next legendary, that feeling"
^^


- when you die you are punished: u have to run back from WP + u drop gold (that u can pick up)
- Class-specific item types
- They really want everything/basically everything to be solo-able, but want team play to be encouraged. Perhaps slightly favoured to team play - "it's a tough balance". World boss=raid fashion, but no literal raids in D4 yet.

David ends the QA with a reminder theyre far from shipping, and that they are open to change most/everything based on community feedback.
Guy seems allright

This post was edited by SpAz. on Nov 1 2019 09:02pm
Member
Posts: 69,265
Joined: Nov 28 2007
Gold: 3,621.69
Nov 1 2019 08:54pm
Quote (SpAz. @ 2 Nov 2019 15:50)
funny literally as you quoted me with this the dev said "Diablo is ALL about that legendary drop, your next legendary, that feeling"
^^


loool

wtf


guy needs to go back to WoW
Member
Posts: 2,295
Joined: Sep 17 2015
Gold: 482.40
Nov 1 2019 08:58pm
yea that sounds fucked then lmfao

and its more interesting when an item changes a build in a smaller way instead of "your next attack summons might of nerafalam that does 300000 shadow damage to those around them" thats retarded shit lol

also dont u guys remember all the cry about self found build back on d3 release. those people gave them the wrong idea that trading is bad. so now blizzard added bop. hell even david brevik was talking about bop being a good thing for diablo

This post was edited by BlizzNorth on Nov 1 2019 09:00pm
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Joined: Sep 16 2007
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Nov 1 2019 09:01pm
Quote (SpAz. @ Nov 1 2019 10:39pm)
- There will be "mythic" legendaries...


How long before we see them introduce a new more powerful version of items beyond these?

Does the guy from d2pk that introduced tier gear work for blizzard now?
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Nov 1 2019 09:05pm
"Mythic legendaries" are supposedly extremely rare items that can roll 4 different random powers (from a set of powers?) for now. You can only equip one.
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Nov 1 2019 09:09pm
Legendaries were already ridiculously uncommon in D3 at launch

Casuals complained and Blizz cucked - they made the legendaries rain instead

Mythic legendaries will receive the same fate

This post was edited by Lylirra on Nov 1 2019 09:09pm
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Nov 1 2019 09:15pm
David Kim said Diablo is about the suspense of getting your next legendary item, lol.
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