A scene has a root node called a parent node, and this parent has child nodes which are elements in your GUI that occur in the scene (as part of the parent node)
FXML describes the hierarchy of a node and its children. A node that contains child nodes, is called a parent node. The root node almost always contains other nodes, so it's usually called both the root node / parent node.
It basically looks like this:
This post was edited by Klexmoo on Jul 19 2019 04:26pm