Quote (SagaciousCRS @ 25 Nov 2019 20:55)
Let
- x(k) ≡ % of the total value out of the sample space of possible values for some kth modifier
- r(k) ≡ relevancy of some kth modifier to cited build such that r(k) ∈ {1, 2, 3}
Then, for each kth modifier, there exists a product p(k) = x(k) × r(k).
Thus, for some item with n such modifiers, define the score for said item as follows:
S = (5/9) × (Σ_(k = 1)^n p(k)) = (5/9) × (p(1) + p(2) + ⋯ + p(n))
Thus
(1.00) × (1) = 1.00 ~ +2 to Combat Skills (Barbarian only)
(1.00) × (3) = 3.00 ~ +40% Increased Attack Speed
(0.92) × (3) ≈ 2.76 ~ +278% Enhanced Damage
(1.00) × (3) = 3.00 ~ +0.5 Maximum Damage per Level, +16.5 to Attack Rating per Level
(0.67) × (1) ≈ 0.67 ~ 7% Life stolen per Hit
(1.00) × (3) = 3.00 ~ Repairs 1 Durability in 33 Seconds (does not really matter if not in 22 seconds)
S ≈ 10*(13.43/18.00) ≈ 7.46
My score: 7.46/10.00
Under this system, a rare item possessing 6 modifiers, each with priority 3 for a given build, each at 80% of the maximum possible value, would score 8.00/10.00.
Thus, an item with score S is a trophy if and only if S ≥ 8.00.
Thus, I do not consider this item a trophy. But, make no mistake, it is still a very nice item.
How could you need any of that to tell a trophy from a non-trophy? It’s very easy to do with a 0.5 second glance at any item. This just seems noob.