**Disclaimer: updated tournament guidelines below - Ignore the 1st post***
This Tournament will be a elimination bracket - Unlimited Entrants (will close within 24 hours of first duels) :: Shout out to Nola For Getting This Moving
Tournament start date: Friday, July 19th - starting at 8pm EST (You have 10+ days to get a character lvl'd and ready to slug)
Character Restrictions: No Tal's Sorcs allowed, and the maximum level cap for this tourney is 85
Entry Fee's are $0 - the only thing you stake is your characters being looted.
Purse: JahBer to the final winner - cumulative looting of your opponents gear. More to come (likely FG/Runes/Items by rounds progression)
***Keep all Posts and Duels clean & GM have fun!***
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Sign up format
#1
D2jsp: Wartheory
Account: Voodoo.
Char name: TBD
Char type: TBD
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### Official Rules & Settings ###
**Subject to change**
Admin(s): Nola, Cheetos, Thunderfury33
Banned classes:
Auradin, Foher, Summoner necro, Psn necro, Sorcs
Prohibitions:
- No Trigs or Hacks of any kind
- No Prebuffs (CTA's are allowed)
- No Enchanting
- No Poison Charms
- No Camping or Jumping
- No Teleporting
- No Tokens (cubes must be dropped and screen-shots loaded to confirm)
- No Curse wands
- No Shrines/Wells
- No Knockback items
- No Lifetap (includes gear e.g., Dracs)
- No Slow Missles
- No Holy Freeze
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General Rules:
- All duels take place in Hell & Moor (we will clear before starting)
- Both players must have “go”
- You must activate Loot against your opponent as they will win your gear upon victory (you must not leave until looting is confirmed complete)
- Max resist of any element is 85%* (or 5% max and 20% sorb)
- Max absorb of any element is 20%*
- All forms of pots are allowed (HP/Mana/Juv)
- Matchups will either be randomized or assigned via challenge
- Anyone caught hacking will be immediately disqualified
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Unique Nuances:
- Each dueler has 4 Town Portals & 4 Game Exits (One dueler owns a safe-zone between Archer/Cold Plains, and entrance of Den)
*TP's must be taken back into the moor vs. front-gate
*Absolutely no camping near safe-zones
*Town portals must be precasted before you start the duel
*If you run out of exits and portals you must stay in the moor until victory or death
- If folks want to team into 2v2 the individual winners will continue on and progress