Quote (SagaciousCRS @ Nov 26 2019 06:09am)
Let
- x(k) ≡ % of the total value out of the sample space of possible values for some kth modifier
- r(k) ≡ relevancy of some kth modifier to cited build such that r(k) ∈ {1, 2, 3}
Then, for each kth modifier, there exists a product p(k) = x(k) × r(k).
Thus, for some item with n such modifiers, define the score for said item as follows:
S = (5/9) × (Σ_(k = 1)^n p(k)) = (5/9) × (p(1) + p(2) + ⋯ + p(n))
Thus
(1.00) × (3) = 3.00 ~ +40% Increased Attack Speed
(1.00) × (3) = 3.00 ~ +300% Enhanced Damage
(1.00) × (3) = 3.00 ~ +0.5 Maximum Damage per Level, +16.5 to Attack Rating per Level
(0.05) × (3) ≈ 0.15 ~ +1 Maximum Damage
(1.00) × (3) = 3.00 ~ Socketed (2)
(1.00) × (3) = 3.00 ~ Repairs 1 Durability in 20 Seconds
(1.00) × (1) = 1.00 ~ +50% Damage to Undead (a nice bonus in PvM), additional strength bonus from hammers
S ≈ 10*(16.15/18.00) ≈ 8.97
My score: 8.97/10.00
Under this system, a rare item possessing 6 modifiers, each with priority 3 for a given build, each at 80% of the maximum possible value, would score 8.00/10.00.
Thus, an item with score S is a trophy if and only if S ≥ 8.00.
Thus, I consider this item a trophy.
gz applied maths