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Nov 21 2019 10:05pm
this is my dream item :love:
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Nov 22 2019 10:29am
Damn nice
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Nov 23 2019 07:20pm
Always liked mallets in d2, felt op

This post was edited by JackSparrow01 on Nov 23 2019 07:21pm
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Nov 23 2019 07:59pm
clean/10
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Nov 25 2019 10:09pm
Let

- x(k) ≡ % of the total value out of the sample space of possible values for some kth modifier
- r(k) ≡ relevancy of some kth modifier to cited build such that r(k) ∈ {1, 2, 3}

Then, for each kth modifier, there exists a product p(k) = x(k) × r(k).
Thus, for some item with n such modifiers, define the score for said item as follows:

S = (5/9) × (Σ_(k = 1)^n p(k)) = (5/9) × (p(1) + p(2) + ⋯ + p(n))

Thus

(1.00) × (3) = 3.00 ~ +40% Increased Attack Speed
(1.00) × (3) = 3.00 ~ +300% Enhanced Damage
(1.00) × (3) = 3.00 ~ +0.5 Maximum Damage per Level, +16.5 to Attack Rating per Level
(0.05) × (3) ≈ 0.15 ~ +1 Maximum Damage
(1.00) × (3) = 3.00 ~ Socketed (2)
(1.00) × (3) = 3.00 ~ Repairs 1 Durability in 20 Seconds
(1.00) × (1) = 1.00 ~ +50% Damage to Undead (a nice bonus in PvM), additional strength bonus from hammers

S ≈ 10*(16.15/18.00) ≈ 8.97

My score: 8.97/10.00

Under this system, a rare item possessing 6 modifiers, each with priority 3 for a given build, each at 80% of the maximum possible value, would score 8.00/10.00.
Thus, an item with score S is a trophy if and only if S ≥ 8.00.

Thus, I consider this item a trophy.

This post was edited by SagaciousCRS on Nov 25 2019 10:12pm
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Nov 30 2019 05:20am
Quote (SagaciousCRS @ Nov 26 2019 06:09am)
Let

- x(k) ≡ % of the total value out of the sample space of possible values for some kth modifier
- r(k) ≡ relevancy of some kth modifier to cited build such that r(k) ∈ {1, 2, 3}

Then, for each kth modifier, there exists a product p(k) = x(k) × r(k).
Thus, for some item with n such modifiers, define the score for said item as follows:

S = (5/9) × (Σ_(k = 1)^n p(k)) = (5/9) × (p(1) + p(2) + ⋯ + p(n))

Thus

(1.00) × (3) = 3.00 ~ +40% Increased Attack Speed
(1.00) × (3) = 3.00 ~ +300% Enhanced Damage
(1.00) × (3) = 3.00 ~ +0.5 Maximum Damage per Level, +16.5 to Attack Rating per Level
(0.05) × (3) ≈ 0.15 ~ +1 Maximum Damage
(1.00) × (3) = 3.00 ~ Socketed (2)
(1.00) × (3) = 3.00 ~ Repairs 1 Durability in 20 Seconds
(1.00) × (1) = 1.00 ~ +50% Damage to Undead (a nice bonus in PvM), additional strength bonus from hammers

S ≈ 10*(16.15/18.00) ≈ 8.97

My score: 8.97/10.00

Under this system, a rare item possessing 6 modifiers, each with priority 3 for a given build, each at 80% of the maximum possible value, would score 8.00/10.00.
Thus, an item with score S is a trophy if and only if S ≥ 8.00.

Thus, I consider this item a trophy.


gz applied maths :)
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Dec 1 2019 11:11am
9/10, missing ctc amp ^^
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Dec 3 2019 07:23am
Quote (gel87 @ 1 Dec 2019 18:11)
9/10, missing ctc amp ^^


this - if max dmg mod was ctc amp instead it would be a solid 10
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Dec 8 2019 03:35am
perfect ! 11/10
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Dec 9 2019 08:20am
scammed item and you know u did pay can
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