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Jun 14 2019 04:00pm
As a self proclaimed ladder reset god I come offering the wisdom for you upcoming wanderers.. I unfortunately cannot lead you today

First... sell everything for gold in a1-a3. That cool ring?? 100% more useful as an inventory of mana potions. This is like 90% of running normal. Always be stocking potions. Always be doing damage. Sitting in town means you're a failure. Sitting there without mana while your team scatters and gets picked off 1 by 1 means you're a failure.
Generate gold and stock potions constantly.

Second... Split run. Increase exp for the group by running seperate areas. The increased experience per monster kill will benefit both groups. For example, a small party running Tristram, while the main party does Black marsh and Tamoe highland. Later split Countess and Jail/Catacombs. Make new games when waypoints are reached to re-run Countess. Countess runs out of Black Marsh are much better exp than Tristram, and Tristram should only be run a few times before running Countess.
Run Countess

Third... Skip Maggot Lair. That is absolute cancer for a team to run. Instead run straight to Lost City and get the amulet, again split running while 3 or 4 member get cube, and then run Ancient Tunnels until the sorc is level 18 and can tele to get staff in Maggot Lair. Save exp shrines for your tele sorc so you can start to tele ASAP. Harem to Arcane Sanctuary can also be started before staff is retrieved from Maggot Lair.
Rush to Lost City & Ancient Tunnels

Fourth... Kill Baal ASAP. Don't make the mistake of running Tombs until you can get EXP in Baals. That is retarded. Cows are unlocked after Baal Quest and they are 100% hands down the best EXP to level from 20-25 and start to get exp in Baal runs. This means yes killing Baal before you can get any exp off of the minions.
Run Cows to level 25

Fifth... Let the primary tele sorc tele the next difficulty while the team runs Baal runs. This avoids the team sitting in town doing nothing, making no progress, and actually makes it easier for the sorc to tele the next difficulty because the monsters are softer. The tele sorc will get a chance to catch up in the next part...
Sorc tele's next difficulty at level 32 or 33, do not run normal baals until 40

Sixth... Nightmare Chaos is absolutely pimp for EXP. Running NM Chaos to level 40 is insanely fast. Run NM Chaos as a team until your tele sorc, who will be behind a few levels because of missing out on some baal runs, is 40 and can progress to Ancients.
Run Nightmare Chaos sanctuary until lowest level reaches 40. This is SO much faster than running normal baal to 40.

Seventh... Same pattern. Around 50 the tele sorc can drop out of NM baals and start to tele through Hell to get into Hell Chaos Sanctuary and level the rest of the way to level 60 there.
Run Hell Chaos until lowest level reaches 60


Misc Tips

  • share gear to make the run as fast as possible, being in Hell Baals is worth more than fighting over shitty items in Normal. Priority goes to the tele sorc. First Spirit should go to the tele sorc

  • Assassin should pick up a knife in normal. This will speed up trap throws

  • Items with skills often sell for a lot of gold. Always vendor class specific items unless they're very useful to the class.

  • Run Hellforge in normal as a team for mass flawless and Perfect Gems. only 1 rune will drop but mass gems will drop for the whole team. Keep these in your stash for when you need gold. If you die, you won't be losing Gold each time and you can easily sell gems for gold as needed.

  • Keep tele sorc stocked with gold / gems.



Runewords

- 2 soc staff [tir, ral] = +3 fire
- 2 soc armor [tal, eth] = 25% fhr and frw armor
- 3 soc shield [ral, ort, tal] = 48% all resist shield
- white circlet = save imbue quest for this in each difficulty
- white crystal sword dropped in normal cows = 4 socket at Larzuk
- white battle staff dropped in normal cows = 4 socket at Larzuk
- 4 socket sword [tal, thul, ort, amn] = +2 skill 30% fcr 55% fhr 100 mana
- 4 socket staff [ral, tir, tal, sol] = meditation aura for the group, don't equip merc with insight they will just die. player needs to wear

other good early runewords

- 2 soc armor [nef, lum] = 50 all resist
- 3 sorc armor [hel, lum, fal] = 15 all resist, 50 life, 25 str 15 dex something like that
- 2 soc helm [ort, sol] = 1 all skill 30 lr, not a fan of this option waste of a Sol but some people like to make em
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Jun 14 2019 04:01pm
first
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Jun 14 2019 04:01pm
lol
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Jun 14 2019 04:03pm
Sticky
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Jun 14 2019 04:03pm
Ty :hail:
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Jun 14 2019 04:04pm
:hail: :hug:
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Jun 14 2019 04:33pm
nice write-up!
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Jun 14 2019 04:40pm
couldnt agree more
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Jun 14 2019 04:49pm
Blessssssssssss OP :hail:
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Jun 14 2019 05:30pm
Level 20s running cows lol
Level 50s running hell chaos lol
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