Quote (izParagonzi @ May 21 2019 05:05pm)
So, here we go agan.
I was referring to the Monster Types being random. Your solution to everything is to re-roll the map to position waypoint in proximity to the next level down and also on the assumption that the person has a means to teleport. Yes this is viable, now, would you re-roll your (bad) Mephisto map spawn and give up a three bonfire lower kurast map that you may have been lucky to get?
So, you are 100% certain that monster spawn types DON'T change when exploring the same map spawn?
Of course I would reroll my lower kurast map. If I wanted to farm Meph all of a sudden, that would suggest that I've finished with LK runs for the immediate future so that map has no more utility - although as I suggested earlier, it is better to run Meph first to for Normal/Exceptional Uniques and Sets before doing LK anyway - and at the very least, pick up a Tele Staff.
And no - of course monster spawns change even on the same seed - but that's not what you said in your first post. You said "Monster spawns are random no matter the map" - they are not. There are a set number of different spawns possible on each seeded map, and set spawn locations. Monsters can be randomed within the pool of avaiable monsters/spawn positions in that pool - however, there are also set tiles where monsters cannot spawn which are static. For instance, the Durance 2 Waypoint Tile cannot spawn any monsters. The Durance 3 Entrance tile also cannot spawn monsters. So there is a high degree of regularity to the actual map spawn - it is much more ordered vs. random.
I will also comment on the fact that you are disproportionately exaggerating the probability of rolling a decent map. A double superchest spawn is very common - about 50%. And getting one where the camps line up on an axis within 2-3 teleports of the waypoint is probably about 1 in 5. So it's not too hard to get at all. Similarly, getting a Durance 3 within 5-6 Teles of the waypoint is also about a 1 in 5~ish chance - so it would take you perhaps 3 minutes to find a decent map on average. I gave you a best case scenario to illustrate how map seeding is not random as you described - I'm not saying that everyone should invest time to find a map where you're exactly 1 tele away from Durance 3.