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d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Guide: Nova Sorc Infy&es > Best Of All Chars For Pvm?
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Apr 16 2019 06:36am
Hmm i should try this build,always liked nova
:banana:
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Apr 16 2019 08:34am
Well, dunno if it's me not being used to play ''non-tanky'' chars, but tried the test char and tried to do some p8 chaos runs with her and damage output was pretty low and survavility too, could not complete any of the runs without dying casting novas in middle of mobs, and anyway most of time 2 of 3 seal bosses were light inmunes for the merc to kill xdd

died again trying to reach throne of Baal to souls, and then to Baal waves, and pretty slow killing Baal...

Dunno, not my char :rofl:

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Apr 16 2019 08:35am
Mana burn is horrible too...

Went vita for not better results anyway, but then had lot of pts left to max frozen orb or hydras... but meh, not worth it.
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Apr 16 2019 10:24am
Quote (Wisteria @ Apr 16 2019 04:34pm)
Well, dunno if it's me not being used to play ''non-tanky'' chars, but tried the test char and tried to do some p8 chaos runs with her and damage output was pretty low and survavility too, could not complete any of the runs without dying casting novas in middle of mobs, and anyway most of time 2 of 3 seal bosses were light inmunes for the merc to kill xdd

died again trying to reach throne of Baal to souls, and then to Baal waves, and pretty slow killing Baal...

Dunno, not my char :rofl:


i had several - great fun as long as your damage manages to put everything into hit recovery. once thats gone..
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Apr 16 2019 10:33am
You don't want to fully telestomp using a nova sorc. Ideally, you are teleporting near the edge of a pack and put them into hit recovery asap with nova spam.

Nova sorc is arguably more skill intensive to play than a regular lightning sorc since it's more reactive and server delay has a much bigger effect on your gameplay.
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Apr 17 2019 06:20pm
Would the killspeed be that much worse than a regular lightning sorc? I think I'd love a tanky sorc like this for pvm, but not if the killspeed is that much worse than a lightning sorc
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Apr 17 2019 08:02pm
On p1 it’s not too bad - a little slower. On p8 it’s super slow.
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Apr 19 2019 07:55am
Swap the viper for a Ormus +3 nova - 15 lighting damage - 5/5.

You will miss 15 fcr from your Viper, true, but:

25(griffon)+20(arach)+20(amu)+20(Ormus)=105 FCR (hit breakpoint). Without an spirit you cant make the 200 fcr anyway

This will boost more your damage since nova depends on +skills, not so much on % damage.

Get 3 res boots instead of sanstorm. Res is a bigger issues as life, since you need to be always on close range. Mana burn is a bitch. Monsters that do psy damage are not too often mana burners. Or, if mana is still an issue (and it will) you can always consider Silkweaves..

I made quite a simular build. Not with ES but with fball/meteor. She has a Ormus 15/15/15 +3 nova (with 5/5 fire facet). I choisen for a meteor/fireball/nova hybrid, as fire skills do benifit more from % fire damage, instead of + skills. Just not with infinity, but with escuta's (3/20/25) and spirit (35), to hit her 200 fcr bp.

I'll try your build trough, seems allright. =)
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Apr 19 2019 08:13am
Lets assume a (wave5) minon in hell has 124k life in full game (27.5k avg * 4.5 = about 124k).

A minon has 33% lighting resistance
You remove -50 (avg infinity) - 20 (avg griffon if you use a 5/5 in it) -85 (conviction) = -155% enemy resistance
33-155= -122% (its capped at -100%)

Meaning the minon has -100% res for your lighting attacks, which doubles the damage you do.

So first you cast a static wave. Which removes 25*2=50% of its health.
124k/2 = 64k left of a minon, just by a single static wave.

After that, you spam nova (my sorc does 3.4k nova). With 105% fcr, you hit the 8 frame bp. 25/8=3.125 attacks a second

So; health/(nova*doubler)=
64/(3.4*2)=about 9.5 nova's you need to do to clear the entire wave.. You cant do a half nova, so lets assume 10 novas.

With 3.125 nova's a second, and 10 you need, you need 10/3.125=3.2 seconds to clear wave 5 of minons (in a full game, alone!). Well lets not forget about the time you need to cast a static and switch your skill to nova, so lets assume you take in total 4 seconds of clearing the wave. Not bad.

The damage a nova does seems low, but it has a few benifits
1) its extremly fast
2) it does damage to all monsters, not the one your hitting with lighting (or the one behind it), no all
3) it combines perfectly with static
4) if you do this what i write above and add some meteor damage with the remaining points, you can clear waves even faster.

edit; keep in mind your sorc will suck at bosses

This post was edited by FreeUsername on Apr 19 2019 08:16am
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Apr 19 2019 08:16am
Quote (FreeUsername @ Apr 19 2019 04:13pm)
Lets assume a (wave5) minon in hell has 124k life in full game (27.5k avg * 4.5 = about 124k).

A minon has 33% lighting resistance
You remove -50 (avg infinity) - 20 (avg griffon if you use a 5/5 in it) -85 (conviction) = -155% enemy resistance
33-155= -122% (its capped at -100%)

Meaning the minon has -100% res for your lighting attacks, which doubles the damage you do.

So first you cast a static wave. Which removes 25*2=50% of its health.
124k/2 = 64k left of a minon, just by a single static wave.

After that, you spam nova (my sorc does 3.4k nova). With 105% fcr, you hit the 8 frame bp. 25/8=3.125 attacks a second

So; health/(nova*doubler)=
64/(3.4*2)=about 9.5 nova's you need to do to clear the entire wave.. You cant do a half nova, so lets assume 10 novas.

With 3.125 nova's a second, and 10 you need, you need 10/3.125=3.2 seconds to clear wave 5 of minons (in a full game, alone!). Well lets not forget about the time you need to cast a static and switch your skill to nova, so lets assume you take in total 4 seconds of clearing the wave. Not bad.

The damage a nova does seems low, but it has a few benifits
1) its extremly fast
2) it does damage to all monsters, not the one your hitting with lighting (or the one behind it), no all
3) it combines perfectly with static
4) if you do this what i write above and add some meteor damage with the remaining points, you can clear waves even faster.


Can't u just try the char and see how (bad in p8) it works instead of all those calculations that go nowhere? :rofl:
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