Quote (Footballstar0799 @ Apr 15 2019 12:15am)
scaling the hit which in turn scales the ignite.
my understanding is that it used to work like this, but it meant there was double dipping, so they changed it?
now you've got your hit dmg that scales off your base dmg, and your dot that also scales off your base dmg
and some modifiers work for both (like "increased damage") but some don't (spell dmg doesn't normally work for dot)
and so dot ailments now suck cuz they lost double dipping and they still can't crit (properly)?