Here's some info i posted to someone else, a lot of it should be relevant for you:
The basic is to start with a fighter.
First 10 points throw into strength.
Purchase a tier III weapon with 30+ enhanced effect (ee for short)
Purchase a scale/leather/chain/plate (plate/chain is better) with 10+ strength.
purchase a charm with 10+ strength.
This is your level 0 equipment and will easily take you to level 10.
Repeat process
Purchase a level 10 (tier V) weapon with 30+ enhanced effect (ee for short)
Purchase a level 10 (tier V)scale/leather/chain/plate (plate/chain is better) with 30+ee
can look again for strength charms, if there's something with a good 5 strength higher for 1 fg, it's probably worth picking up.
This can take you to level 20, you may also want to buy a new weapon at level 15.
Also, make a second character and any item you purchased and replaced (like the first 3 items) put on the mule. When you hit level 71, you will be sent back to level 1, this is the entire mechanic of the game. If you've kept your equipment then you dont need to rebuy everything.
In terms of abilities, Get power strike till it reaches "77", you literally do not need any other ability other than power strike until level 30. this is because only 2 mobs spawn on your first climb, so getting anything which hits rows/columns is generally weak. After that, i'd suggest retribution or knockdown or bottoms up. all have their good and bad points.
For stats, as i said, first 10 into strength simply because the first 10 levels should be a walkover if you've followed my advice on items to buy. After this, put all points into vitality until you hit 75. Then after that points back into strength. at level 55+ you can make a decision whether you want more vita or more strength. I personally use 80, although i know a few people like to have 90-95 on new characters.
Ideally focus on swords/clubs as they both benefit from strength more than axes.
That pretty much covers what items to buy to have a reasonably fast killing speed and survival rate.
Next thing is possibly even items to look out for,
here's a rough price breakdown of items with NO STATS (see the two examples below):
vl 20 1 fg
lvl 25 ~1-2 fg
lvl 30 3-5 fg
lvl 35 ~5-8 fg
lvl 40 ~10-15 fg
lvl 45 ~ 19 fg
lvl 50 ~ 30 fg
lvl 55 ~ 65 fg
https://ladderslasher.d2jsp.org/itemHistory.php?i=1220814823&c=0 (no stats lvl 50 for 39 fg)
https://ladderslasher.d2jsp.org/itemHistory.php?i=1220814682&c=0 (no stats lvl 55 for 60 fg)
Items at level 30-40 will sell for proficiency purposes.
here's a few examples:
https://ladderslasher.d2jsp.org/itemHistory.php?i=1220956647&c=0https://ladderslasher.d2jsp.org/itemHistory.php?i=1220956614&c=0https://ladderslasher.d2jsp.org/itemHistory.php?i=1221129879&c=0Feel free to PM me about anything.
Currently you're using self found gear, which can get you to level 15 reasonably easily, after that though things get really slow unless you start buying a few things.
https://ladderslasher.d2jsp.org/itemHistory.php?i=1220953453&c=0they will not pay any more than 1 fg, even if they have 6 stats or more.
That's currently it in terms of "non useful" items you will find.
In terms of items people use there's the following stats:
Enhanced effect (ee)
Strength (str)
Dexterity (dex)
Magic Luck (ML)
Intelligence (Int)
Heal Mastery (HM) needs to be 40% or higher
Extra Equipment Slots (EES) needs to be 3 or higher, although 2 slots will sometimes sell for 1 fg.
Keep any maps which have a high number of anything, or have 6+ stats, i can double check the price on them. although it's unlikely you will complete a map at lvl 30 or higher (when you explore the entire area, a map will drop), the area to explore gets larger as you level, so the chances of finishing a map decreases drastically at lvl 30 onwards.
here's an evil presence map, this is the most likely type you'll find which is worth anything:
https://ladderslasher.d2jsp.org/itemHistory.php?i=1220910634&c=0you're unlikely to come across too many rods, the ones with no stats are worthless. they usually need +20 durability to have any value
There's about a 0.0001% chance to come across a totem, if you find one, pick it up
there's a 0.001% chance of finding a potion, again pick it up ^^
I personally recommend fighter over barb due to powerstrike skilling up faster which is the best ability for a new player to be using.
edit:
The only stats you should be interested in:
Enhanced effect, on weapons it increases damage = good, on armor, it increases defense = good. on charms it increases the charms damage/healing = not useful to you.
Strength: Heavily increases the damage of swords/clubs. Axes are less useful for climbing with due to not receiving as much damage from strength.
That is literally it.
Hence why you saw my recommendation for weapon/armor = ee, and strength charms.
here's my barb:
https://forums.d2jsp.org/user.php?c=3&i=193561&p=516910As you can see, not a lot other than EE/Strength being used.
I'm using a barb over a fighter as i'm fighting 1-3 mobs at a time so am making use of knockdown which I prefer to powerstrike for general use. This also means retribution also can be used more frequently at the expensive of power strike being less used.
This post was edited by mclarke on Mar 28 2019 11:26am