it's impossible to reach the 2 FPS strafe breakpoint. the gercalc uses the client's calculations to render the animation, but the server calculates things differently.
this is the table for the server:
Code
0 EIAS, 6 3 3 3 3 3 3 3 3 10, 40 total
11 EIAS, 6 3 3 3 3 3 3 3 3 9, 39 total
21 EIAS, 5 4 3 3 3 3 3 3 3 9, 39 total
23 EIAS, 5 4 3 3 3 3 3 3 3 8, 38 total
34 EIAS, 5 3 3 3 3 3 3 3 3 8, 37 total
50 EIAS, 4 3 3 3 3 3 3 3 3 7, 35 total
72 EIAS, 4 3 3 3 3 3 3 3 3 6, 34 total
This post was edited by Fruit on Mar 5 2019 08:08pm