Quote (thesnipa @ 28 Feb 2019 19:42)
%dr is one thing, also. and MDR integer is another. losnig that 15 MDR opens up a whole avenue of lower dmg amounts that you take, rather than negate it. mainly a concern for light dmg, as it's 1-XXXX amount means there's a LOT of hits you wont take any dmg from. and plays into MDR bugging a much wider range of damages as well.
edit: on topic this is also why light orbs never really sell for much lol, they're unusable for max fcr bp without losing literally all slots to FCR items.
i guess it depends on how you play. if you assume that you'll always have enough mana for ES to keep up, those will come in handy. from my experience, that will require quite regular "tele off map and regen". nowadays, i doubt anyone (except dongdale perhaps xD) will be willing to do that.
my sense is that those 15 damage won't make a difference if you are at 0 mana and take 100% dmg - 15 instead of 40% - 0.
this brings us back to "how much more likely are the next hits to take all of my mana without soj?"
so -22% dmg vs 0<x(the relative increase in likelyhood of zero mana without soj)<1*0.42 (assuming -15 makes a ~5% difference)
that relative increase in likelyhood is hard to estimate, i suppose. might be interesting to get some numbers there. if it's less than 50%, then string wins. based on this comparison.
however, the complete loss of mana will also increase chance for death, e.g. due to being stunned by the hit (chance for stun is much higher when es is down). or inability to teleport.
ultimately the question perhaps can't be answered objectively as clearly as it seemed based on my intuition. still, you won't see me use string on any of my sorcs xD
This post was edited by rudipk on Feb 28 2019 01:27pm