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Feb 16 2019 08:13pm
does dex have any other beneficial stat other than adding to crit of a wep?
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Feb 16 2019 08:20pm
I don't think it's that simple. If you're using a staff, I believe dex increases damage, not crit chance.

As far as blocking crits, I believe crit flux is what adds protection against crits. Whether or not the "off stat" does so as well? Who knows.
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Feb 16 2019 08:22pm
Dex no longer adds crit. Just increases damage.
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Feb 16 2019 09:48pm
Quote (PowerTripped @ Feb 16 2019 04:22pm)
Dex no longer adds crit. Just increases damage.


Dex definitely adds crit for more than half of melee weapons. We’re still trying to figure out if it adds crit for daggers, spears, staves, and polearma, but it adds crit for all other melee weapon types :)

Str seems to add crit for dex-based weapons and we’re still trying to figure out if it’s adding crit for the str-based ones ;)

Crit flux is the property that defends against crits. Stats don’t reduce chance to be crit.

This post was edited by BWConformity on Feb 16 2019 09:49pm
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Feb 16 2019 10:46pm
Quote (BWConformity @ Feb 16 2019 08:48pm)
Stats don’t reduce chance to be crit.


How can you confirm this? Genuinely curious. I don't doubt you. I merely want confirmation on it.
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Feb 16 2019 10:50pm
Quote (InsaneBobb @ Feb 17 2019 05:46pm)
How can you confirm this? Genuinely curious. I don't doubt you. I merely want confirmation on it.


Only thing I can add to this is that when I have high dexterity, I still receive critical hits in comparison when I have high strength.
Nothing proven in testing, just from a lot of solo climbs and rushing for the door because I get crit hit often and my heals don't
help out much.
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Feb 17 2019 12:43am
Quote (InsaneBobb @ Feb 16 2019 06:46pm)
How can you confirm this? Genuinely curious. I don't doubt you. I merely want confirmation on it.


Good question InsaneBobb! And you're right to question it. I have not formally tested it, but in the last few years I have run numerous stat compositions, including some of the highest dex, int, and vit of anyone in recent times... From what I've experienced, I would say that at least, there is no obvious difference in crit taken rate at different stat compositions, all else being equal. But there could be small differences that would need to be teased out in formal testing. Mainly I was stating this since there is currently no reason to suspect that stats are affecting chance to be crit and no mention of it as an effect by Paul. So as guidance to a new player, I would say that stats won't affect chance to be crit, so that he/she doesn't waste time/resources attempting to gain stats for the purpose of reducing crits taken. I will continue to say this until we have information/testing that shows otherwise :thumbsup:
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