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Poll > Remake Treasure Chests
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Member
Posts: 29,220
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Feb 15 2019 04:02am
In my Opinion finding a Treasure Chest is the most disappointing thing in the game at the Moment...

So i had a Idea based on the game "Path of Exile"

When you find a treasure chest it's locked. When you hold your Mouse over it you can see the different mods on it (like for Maps)

e.g.

- +3 Monster Level
- 5% chance to Level Up
- 17% Monster Dificulty
- drop 2 additional Normal Items

you can decide between leaving it behind or open it.

When you do open it you have to fight a swarm of monsters, including an EP as "the end boss" to finish it.

The actually loot ouf of the Chest is the loot the monsters would have dropped + The additional Stuff wich is shown at the Magical mods of the Chest (in the Example above 2 Normal Items)

Let me know what you guys think about it :)
Member
Posts: 24,497
Joined: Jan 30 2007
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Feb 15 2019 04:14am
I love it. I love every idea about this.
Full support
This would be a great chance to introduce new mods too. Like double spawn rate of rainbowfish or whatever.
Member
Posts: 29,636
Joined: Feb 28 2009
Gold: 321.95
Feb 15 2019 04:22am
Just need to increase the drop rate of chest really.
Maybe like a guarantee of at least 1 item within 10 levels of current lvl would be cool. It does suck to hit a chest at 55+ and get a few t1 and 2s lol

I like the idea tho :)
Member
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Joined: Apr 29 2006
Gold: 8,666.98
Feb 15 2019 04:44am
Quote (4ndr3as @ Feb 15 2019 11:02pm)
In my Opinion finding a Treasure Chest is the most disappointing thing in the game at the Moment...

So i had a Idea based on the game "Path of Exile"

When you find a treasure chest it's locked. When you hold your Mouse over it you can see the different mods on it (like for Maps)

e.g.

- +3 Monster Level
- 5% chance to Level Up
- 17% Monster Dificulty
- drop 2 additional Normal Items

you can decide between leaving it behind or open it.

When you do open it you have to fight a swarm of monsters, including an EP as "the end boss" to finish it.

The actually loot ouf of the Chest is the loot the monsters would have dropped + The additional Stuff wich is shown at the Magical mods of the Chest (in the Example above 2 Normal Items)

Let me know what you guys think about it :)


Everyone will tell you that I am basically an ass (not arse) hole. I null voted this idea because it has merits, but it also has demerits.

1. Hovering mouse over function will NOT work in this scenario... even though it would be nice.
2. Fighting a "Swarm of monsters" (what... like normal monsters at character level that drop items based on XX... XX ...xx?) and an Evil Presence that has the chance to drop NO ITEM at all because of other factors initiated already in the game mechanics?

Your idea has merit, there is some potential and honestly the player base would love new content to the game for their benefit in drop rewards, but, you have to find the right medium for it to be either implemented in the game, or be analyzed in a way where it doesn't conflict to the creators (Paul) intentions of the game.

Null Vote... I see promise, I see destruction... hence my vote.
Member
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Feb 15 2019 04:56am
Chest Boss would be nice
Member
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Feb 15 2019 05:56am
Anything to fix the trash cans
Member
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Feb 15 2019 06:05am
:thumbsup: HELL YEAH!!! :thumbsup:

Member
Posts: 92,232
Joined: Dec 8 2005
Gold: 476.26
Feb 15 2019 06:27am
Voted no. I'd rather buff the item drops and decrease the chance to find one rather than rewamp them completely
Member
Posts: 49,796
Joined: Nov 2 2007
Gold: 50.71
Feb 15 2019 08:20am
On the right track but needs to be a different idea.
Treasure chests are the worst. they spawn t1s at every level.
Boss idea is cool or just make them spawn alot less with better quality. Who the hell would put a useless item in a treasure chest????
Member
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Joined: Oct 17 2004
Gold: 2,000.40
Feb 15 2019 09:01am
The only thing that will fix this and maps, is to add minimum/max mod spawns by tier. That way we do not get "Trash Can" rolls when you open a chest at level 55 and it gives you a few tier 1's-5's. This has been an ongoing issue, but since EVERYTHING in this game rolls from 1-highest spawn, it makes exploring worthless when bod mods spawn. Couple this with the loot system, and it makes exporing in groups where the "Best drops possible" undesirable. I hate nothing more than to see drops go consistently to the same ppl.
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