Quote (Jupiter5 @ 15 Feb 2019 14:29)
I don't know why people think alchemist is "the worst", when it's not even "bad" , it's actually great... for both solo and groups. It's almost exactly the same as warlock, specially for groups.
It's very debatable if it's worth it to go for a 3d ability on warlock/alchemist in group climbs, I used to go for a few points in either pillar or pierce when I got to a point where I get better % from them, but I still can't decide if that's better or not, it must be really similar, so I ditched that and I'm only doing 2 abilities for a long time now.
I think almost everybody also use only 2 abilities on warlock - blue multicast + dark red chaos. You get a total of 17 ability points at lvl 80.
If you're doing it right, you should end up with 8 points in multicast + 9 points in chaos, which will get you to 81% multicast + 43% chaos at lvl 80. You should always put a point in the one, which gives you more % unless they are both the same.
You get a blue chaos + normal red multicast on alchemist. If you do the same thing, you'll end up with either 77% chaos + 63% multi, or 81% chaos + 59% multi, which is 16% more than what you get on warlock.
I'm counting multi and chaos as equality good abilities, at least. Of course sometimes you can get unlucky and hit very few monsters many times in a row with choas, but you might also hit the full wave many times as well, so it evens out pretty quickly.
Assuming you go 35 vita on alchemist from lvl 1, you lose your staff int - 15 throughout the whole climb. There are very few people who have a really nice unspawn int staff, or significantly higher than 50 int mq staff, so most people would end up losing between 5 and 25 int from lvl 5 - 55, and ~35 int from lvl 55 - mq. You can also easily go for 30 vita, ( or less ) specially if you have some tiny amount of life on your gear for lvl 0/5 and lose even less int at first.
I know losing ~35 int or more from your mq staff, depending on how good it is might seem like a lot, but the 12 - 16% extra ability charge compensates for a decent chunk of it.
When I had alchemist a few seasons ago I had almost the same damage I do on warlock throughout the whole climb, sometimes even outdamaging myself on warlock before lvl 55 if I did lucky chaos hits. My mq int staff is bad, but even with a 50 - 55 int staff, you should only lose 10 - 15 % of your damage compared to warlock.
i got 1 more int on alchemist than warlock at level 1, but I miss over 700 mana and 40life
at mq I miss 38int from the weapon and I cannot help at the alien mob with my melee weapon
But Alchemist is actually decent to play as a tank since you can simply healp healing and thus reducing the healtime of other party member while maintaining more dps any melee tank do (besides witht he eq we got in UA
) plus you can use 3 abilities with degenerate, chaos and multi