Quote (Recividistic @ Feb 13 2019 10:07pm)
Okay. I’ll ask a more specific question:
Using a lvl 93 character,
Clearing chaos, Diablo and Baal runs,
What’s the optimal mf,
For rare items?
As said (and explained) above, I'd say between 200 and 250%.
This is, however, assuming that your killing speed is already maxed (
ie : we're only talking about small charms with 20life vs 7mf, or Aldur boots vs War Traveler...)
Quote (ChilledPoncho @ Feb 13 2019 04:48pm)
(...)
If calcChanceForMagic(mf)
drop blue
else if ...
(...)
If anyone wants a clear evidence that this famous graph only shows a (little) part of the problem, then you may :
1) ask yourself what "effective MF" means ? (the Y-axis label)
2) ask yourself what would mean having more than 100% of droping a blue item (since that graph clearly shows a linear progression towards blue items).
3) make a SP char with 100K mf, and just play around some minutes and see the quality of drops.
This graph (which is totally correct) only explains 1 step out of 4 or 5 of the items generation.
However, what you said in the quoted part is wrong : unique quality is checked first, then set, then rare, then magic, then superior, then normal, then (default setting) cracked.