Quote (Recividistic @ Feb 12 2019 04:34pm)
so is 250 better than 240? how about 260... Whats the optimal mf for rares, in your opinion?
Somewhere between 200 and 250%. Hard to say exactly, it depends on where you farm.
For example for Hell Baal (no quest drop) :
equiped %mf / chance for a drop of being rare (if available of course), averaged between Qlvl 1 and Qlvl 86 items, excluding class specific items :
0 mf / 26.6%
50 mf / 33.5%
100 mf / 37.3%
150 mf / 39.0%
(highest chance around 165 mf) 200 mf / 38.7%
250 mf / 37.5%
300 mf / 36.5%
Same for a regular Mlvl 85 monster :
0 mf / 1.28%
100 mf / 2.36%
200 mf / 3.14%
300 mf / 3.56%
400 mf / 3.77%
500 mf / 3.85%
600 mf to 1300 mf / ~ 3.88% (highest seems at 590%)
1400 mf / 3.87%
And last for a Mlvl 88 unique monster :
0 mf / 5.8%
50 mf / 8.2%
100 mf / 10.3%
150 mf / 12.0%
200 mf / 13.3%
250 mf / 14.2%
300 mf / 14.8%
350 mf / 15.2%
400 mf / 15.5%
450 mf / 15.6%
500 mf / 15.7%
550 mf to 900 mf / ~15.8%
(highest chance around 550 mf) 950 mf / 15.7%
For class specific items, the figures are lower : those items have an internal bonus to quality when droped.
Considering farming Baal is usually profitable, that's why I suggest somewhere between 200 and 250% :
odds at Baal already decrease, but you can profit some other drops on the way.
Quote (Hell_of_Dammed @ Feb 12 2019 05:23pm)
Wouldnt the increase magic->rare be higher than the loss rare->set/uniq? My calculator shows higher chance for rare with more mf as far as i remember
Well, I don't know for your calculator.
My work is based on :
http://diablo.incgamers.com/forums/showthread.php?392254-Item-Generation-Tutorial-for-Patch-1-11-%28v1-0%29As explained, there are caps occuring for different qualities.
I tried a summary here :
https://forums.d2jsp.org/topic.php?t=60107860&f=161