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Feb 11 2019 04:05pm
???
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Feb 11 2019 04:10pm
as much mf as you can get without sacrificing kill speed
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Feb 11 2019 04:29pm
Quote (Worrywart @ Feb 11 2019 06:10pm)
as much mf as you can get without sacrificing kill speed



People say 323?!
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Feb 11 2019 04:56pm
Quote (Recividistic @ Feb 11 2019 06:29pm)
People say 323?!


There's no magic number. The "people" you're talking about are idiot ladder spawns who just repeat everything they hear without thinking.
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Feb 11 2019 05:08pm
Quote (Worrywart @ Feb 11 2019 06:56pm)
There's no magic number. The "people" you're talking about are idiot ladder spawns who just repeat everything they hear without thinking.


ok I have 240 on hdin...I guess ill stay with that.
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Feb 11 2019 05:17pm
Quote (Recividistic @ Feb 11 2019 07:08pm)
ok I have 240 on hdin...I guess ill stay with that.


Yeah that's plenty. You can get away with shako+enigma+gheed's+travs and probably won't notice any difference between that and 350 since the 350 build clears slower
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Feb 11 2019 05:18pm
Quote (Worrywart @ Feb 11 2019 07:17pm)
Yeah that's plenty. You can get away with shako+enigma+gheed's+travs and probably won't notice any difference between that and 350 since the 350 build clears slower


t4t
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Feb 11 2019 08:15pm
Don't go higher than 250% mf if you're looking for rare items.
After that point, you'd have less rare, and more set (or blue = failed set).
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Feb 12 2019 07:59am
Quote (feanur @ Feb 12 2019 01:15pm)
Don't go higher than 250% mf if you're looking for rare items.
After that point, you'd have less rare, and more set (or blue = failed set).


Are you sure that maths is correct? Because you will be getting a higher rate of rare drops from increased mf, and the higher numbers for sets or failed sets should be approximately offset by the number of failed uniques.
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Feb 12 2019 09:30am
Quote (draftw3dr @ Feb 12 2019 02:59pm)
Are you sure that maths is correct? Because you will be getting a higher rate of rare drops from increased mf, and the higher numbers for sets or failed sets should be approximately offset by the number of failed uniques.


Yes I'm sure.

The number of increasing failed uniques (tri-durability rares) is much less important than the number of increasing sets (failed or not : useless for that concern).

For 2 reasons :
- very few unique drops turn into failed uniques, because almost all items have a unique version (contrary to set items), hence you would need to drop twice the same unique in the same game to produce a failed one.
- odds of unique drop, in the first place, increase much less than the odds of set drop, as your total % mf increases. This is due to an alteration of that total %, with different asymptotic limits for uniques or for sets.

And no, the odds of rare drops don't always increase with your total % mf. Unique or set drops may replace rare drop with a higher probability. Remember the order of quality setting : first unique, then set, then rare, then ...
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