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Mar 3 2019 01:49pm
I guess I'll just use your condensed reports for now. Ideally, I'd like to control for more variables and record more notes to make the average damage more useful... but for now, this'll have to do. Added one more club crit test for Dan and Meridius.

257str 46dex 5cs 0ap 0ps
172 ee lvl 55 club
Total Damage (Min/Avg/Max)
0 (0/0/0)
Lvl 62 - 63: 7/100 7%
86845 (282/868/2758)
Lvl 63 - 64: 6/100 6%
177317 (178/887/2778)
Lvl 64 - 64: 12/100 12%
264851 (178/883/2778)
Lvl 64 - 65: 13/100 13%
355814 (178/890/2808)
Lvl 65 - 66: 8/100 8%
445254 (178/891/2808)
Lvl 66 - 66: 12/100 12%*
491221 (0/819/2808)

Average crit chance: 9.7% (n=6)

*Sneaky encountered at ~560 dmg actions.
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Mar 3 2019 04:28pm
Quote (BWConformity @ Mar 4 2019 08:49am)
I guess I'll just use your condensed reports for now. Ideally, I'd like to control for more variables and record more notes to make the average damage more useful... but for now, this'll have to do. Added one more club crit test for Dan and Meridius.


In-depth bottom section could be what you need, I am sure you figured this out:

100 actions = 22/0/22 (encountered 22 normal monsters / 0 Evil Presence / 22 Total monsters killed)
100 actions = 0.45 (experience gained from killing 22 monsters [normal])
02% = experience points gained killing 22 normal monsters.
100 actions = (10/25/64) = min/avg/max damage vs 22 monsters killed [normal]
... 22/0/22 / 0.45 / 02% / (10/25/64)

The middle part of the In-depth section is just a breakdown of how many attacks per monster killed including Critical Hit Chance (ChC), I broke it down to 10 encounters across.

If you want, I could add the bottom section of In-depth to the condensed section as well.

This post was edited by izParagonzi on Mar 3 2019 04:31pm
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Posts: 38,026
Joined: Apr 29 2006
Gold: 8,888.88
Mar 3 2019 06:32pm
1. Condensed Report = Refer to Key.
2. Attack Actions Per Monster Report

Key:
Att = Attack Action (100 maximum)
Crit = Number of Critical Hits delivered.
Crit% = Critical Hit chance percent(%) per 100 Attack Actions.
N = Number of Normal Monsters encountered / killed
EP = Number of Evil Presence Monsters encountered / killed
W = Number of Well Monsters encountered / killed
Tot = Total of Monsters Killed
XP = Experience gained vs Total of Monsters Killed
XP% = Percent of experience gained vs total of monsters killed.
(min/avg/max) = Damage dealt over 100 attack actions.

Condensed Report:
Code
Class Str Dex Wpn Tier %EE B-Dmg CS AP PS
Samurai 45 50 Dagger III 000 11-39 8 1 0

Lvl From/To Att /Crit Crit% N / EP / W / Tot XP XP% (min/avg/max)

08.02-08.47 100 / 10 10% 22 / 00 / 00 / 22 0.45 02% (10/ 25 /64)
08.47-08.88 100 / 10 10% 21 / 00 / 00 / 20 0.41 02% (07/ 25 /66)
08.88-09.28 100 / 12 12% 20 / 00 / 00 / 20 0.40 02% (09/ 26 /62)
09.28-09.59 100 / 19 19% 12 / 01 / 00 / 13 0.31 02% (00/ 26 /66)

00.00-00.00 000 / 00 00% 00 / 00 / 00 / 00 0.00 00% (00/ 00 /00)


Attack Actions Per Monster Report:
Code
XP from/to (#Actions/Critical Hit Chance) = Per Monster Kill(s)
08.02-00.00 3/0 - 7/0 - 7/0 - 5/1 - 2/1 - 2/1 - 5/1 - 4/0 - 4/0 - 4/0 (43/04) = 10
08.02-00.00 3/1 - 5/2 - 4/0 - 5/1 - 4/0 - 4/0 - 4/0 - 8/0 - 3/0 - 6/1 (46/05) = 10
08.02-08.47 5/1 - 6/0 (11/01) = 02

08.47-00.00 3/2 - 3/1 - 5/1 - 8/0 - 4/1 - 9/0 - 3/1 - 5/1 - 3/0 - 9/0 (52/07) = 10
08.47-00.00 4/1 - 4/0 - 9/0 - 2/0 - 7/0 - 5/0 - 3/1 - 4/1 - 3/0 - 4/0 (45/03) = 10
08.47-08.88 3/0/0 - (03/00) = 00

08.88-00.00 - 3/0 - 5/1 - 5/2 - 4/0 - 4/0 - 5/0 - 3/1 - 5/0 - 9/2 - 9/1 (52/07) = 10
08.88-09.28 - 6/1 - 5/0 - 5/2 - 4/0 - 7/1 - 3/1 - 4/0 - 6/0 - 4/0 - 4/1 (48/05) = 10

09.28-00.00 5/1 - 2/1 - 7/0 - *28/6 - 16/1 - 3/1 - 7/3 - 4/3 - 4/0 - 4/1 (80/17) = 10
09.28-09.59 7/2 - 7/0 - 6/0 (20/02) = 03


Note: * = Evil Presence / ** = Well Monster
00.00-00.00 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 (00/00) = 00

This post was edited by izParagonzi on Mar 3 2019 06:43pm
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Posts: 38,026
Joined: Apr 29 2006
Gold: 8,888.88
Mar 3 2019 09:36pm
Lost here:
Character Screen shows: Damage 16-19
Weapon Slot shows: Damage 19-33 (Guessing this is based from stats)

1. Condensed Report = Refer to Key.
2. Attack Actions Per Monster Report

Key:
Att = Attack Action (100 maximum)
Crit = Number of Critical Hits delivered.
Crit% = Critical Hit chance percent(%) per 100 Attack Actions.
N = Number of Normal Monsters encountered / killed
EP = Number of Evil Presence Monsters encountered / killed
W = Number of Well Monsters encountered / killed
Tot = Total of Monsters Killed
XP = Experience gained vs Total of Monsters Killed
XP% = Percent of experience gained vs total of monsters killed.
(min/avg/max) = Damage dealt over 100 attack actions.

Condensed Report:
Code
Class Str Dex Wpn Tier %EE B-Dmg CS AP PS
Samurai 45 50 Dagger III 000 16-19 8 1 0

Lvl From/To Att /Crit Crit% N / EP / W / Tot XP XP% (min/avg/max)

08.02-08.47 100 / 10 10% 22 / 00 / 00 / 22 0.45 02% (10/ 25 /64)
08.47-08.88 100 / 10 10% 21 / 00 / 00 / 20 0.41 02% (07/ 25 /66)
08.88-09.28 100 / 12 12% 20 / 00 / 00 / 20 0.40 02% (09/ 26 /62)
09.28-09.59 100 / 19 19% 12 / 01 / 00 / 13 0.31 02% (00/ 26 /66)
09.59-09.90 100 / 06 06% 16 / 00 / 00 / 16 0.31 01% (09/ 23 /63)
09.90-10.26 100 / 13 13% 17 / 00 / 00 / 17 0.36 02% (03/ 24 /66)

00.00-00.00 000 / 00 00% 00 / 00 / 00 / 00 0.00 00% (00/ 00 /00)


Attack Actions Per Monster Report:
Code
XP from/to (#Actions/Critical Hit Chance) = Per Monster Kill(s)
08.02-00.00 3/0 - 7/0 - 7/0 - 5/1 - 2/1 - 2/1 - 5/1 - 4/0 - 4/0 - 4/0 (43/04) = 10
08.02-00.00 3/1 - 5/2 - 4/0 - 5/1 - 4/0 - 4/0 - 4/0 - 8/0 - 3/0 - 6/1 (46/05) = 10
08.02-08.47 5/1 - 6/0 (11/01) = 02

08.47-00.00 3/2 - 3/1 - 5/1 - 8/0 - 4/1 - 9/0 - 3/1 - 5/1 - 3/0 - 9/0 (52/07) = 10
08.47-00.00 4/1 - 4/0 - 9/0 - 2/0 - 7/0 - 5/0 - 3/1 - 4/1 - 3/0 - 4/0 (45/03) = 10
08.47-08.88 3/0/0 - (03/00) = 00

08.88-00.00 - 3/0 - 5/1 - 5/2 - 4/0 - 4/0 - 5/0 - 3/1 - 5/0 - 9/2 - 9/1 (52/07) = 10
08.88-09.28 - 6/1 - 5/0 - 5/2 - 4/0 - 7/1 - 3/1 - 4/0 - 6/0 - 4/0 - 4/1 (48/05) = 10

09.28-00.00 5/1 - 2/1 - 7/0 - *28/6 - 16/1 - 3/1 - 7/3 - 4/3 - 4/0 - 4/1 (80/17) = 10
09.28-09.59 7/2 - 7/0 - 6/0 (20/02) = 03

09.59-00.00 7/0 - 4/0 - 6/0 - 7/1 - 5/0 - 6/0 - 5/1 - 3/0 - 7/0 - 7/0 (57/02) = 09
09.59-09.90 8/0 - 2/1 - 10/1 - 3/0 - 3/0 - 7/1 - 6/1 - 4/0 - 0/0 - 0/0 (43/04) = 07
... 100 actions / 6 Crit / 16 monsters killed / 0.31 XP gained vs 16 = 1.99%

09.90-00.00 2/2 - 7/0 - 5/1 - 6/0 - 9/1 - 5/0 - 6/1 - 6/2 - 6/0 - 5/2 (57/09) = 10
09.90-10.26 3/2 - 9/0 - 9/0 - 5/1 - 4/0 - 6/0 - 4/0 - 3/1 - 0/0 - 0/0 (43/04) = 07
... 100 actions / 13 Crit / 17 monsters killed / 0.36 XP gained vs 17 = 02%


Note: * = Evil Presence / ** = Well Monster
00.00-00.00 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 (00/00) = 00

This post was edited by izParagonzi on Mar 3 2019 09:48pm
Member
Posts: 38,026
Joined: Apr 29 2006
Gold: 8,888.88
Mar 3 2019 09:57pm
Setup for next levels:

Damage Character Screen: 17-20
Damage Weapon Slot: 33-58

1. Condensed Report = Refer to Key.
2. Attack Actions Per Monster Report

Key:
Att = Attack Action (100 maximum)
Crit = Number of Critical Hits delivered.
Crit% = Critical Hit chance percent(%) per 100 Attack Actions.
N = Number of Normal Monsters encountered / killed
EP = Number of Evil Presence Monsters encountered / killed
W = Number of Well Monsters encountered / killed
Tot = Total of Monsters Killed
XP = Experience gained vs Total of Monsters Killed
XP% = Percent of experience gained vs total of monsters killed.
(min/avg/max) = Damage dealt over 100 attack actions.

Condensed Report:
Code
Class Str Dex Wpn Tier %EE B-Dmg CS AP PS
Samurai 45 57 Dagger V 000 33-58 8 1 0

Lvl From/To Att /Crit Crit% N / EP / W / Tot XP XP% (min/avg/max)

10.26-00.00 000 / 00 00% 00 / 00 / 00 / 00 0.00 00% (00/ 00 /00)

00.00-00.00 000 / 00 00% 00 / 00 / 00 / 00 0.00 00% (00/ 00 /00)


Attack Actions Per Monster Report:
Code
XP from/to (#Actions/Critical Hit Chance) = Per Monster Kill(s)

10.26-00.00 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 (00/00) = 00


Note: * = Evil Presence / ** = Well Monster
00.00-00.00 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 (00/00) = 00

This post was edited by izParagonzi on Mar 3 2019 09:58pm
Member
Posts: 38,026
Joined: Apr 29 2006
Gold: 8,888.88
Mar 4 2019 02:13am
Damage Character Screen: 17-20
Damage Weapon Slot: 33-58

1. Condensed Report = Refer to Key.
2. Attack Actions Per Monster Report

Key:
Att = Attack Action (100 maximum)
Crit = Number of Critical Hits delivered.
Crit% = Critical Hit chance percent(%) per 100 Attack Actions.
N = Number of Normal Monsters encountered / killed
EP = Number of Evil Presence Monsters encountered / killed
W = Number of Well Monsters encountered / killed
Tot = Total of Monsters Killed
XP = Experience gained vs Total of Monsters Killed
XP% = Percent of experience gained vs total of monsters killed.
(min/avg/max) = Damage dealt over 100 attack actions.

Condensed Report:
Code
Class Str Dex Wpn Tier %EE B-Dmg CS AP PS
Samurai 45 57 Dagger V 000 33-58 8 1 0

Lvl From/To Att /Crit Crit% N / EP / W / Tot XP XP% (min/avg/max)

10.26-10.68 100 / 10 10% 20 / 00 / 01 / 20 0.42 02% (12/ 43 /120)
10.68-11.09 100 / 12 12% 07 / 01 / 02 / 10 0.41 04% (14/ 45 /122)

00.00-00.00 000 / 00 00% 00 / 00 / 00 / 00 0.00 00% (00/ 00 /00)


Attack Actions Per Monster Report:
Code
XP from/to (#Actions/Critical Hit Chance) = Per Monster Kill(s)

10.26-00.00 6/0 - 6/1 - 4/1 - 3/1 - 4/0 - 3/0 - 6/1 - 3/0 - 3/0 - 2/0 (40/04) = 10
10.26-00.00 2/1 - 2/1 - 4/0 - 3/1 - 6/0 - 4/0 - 5/0 - 8/1 - 5/0 - 4/1 (43/05) = 10

**
10.26-10.68 17/1 - (17/01) = 00 [Note: 1x III Well. No kill]
... 100 actions / 10 Crit / 20 monsters killed / 0.42 XP gained vs 20 = 02%

** ** *
10.68-00.00 14/2 - 46/7 - 2/0 - 14/1 - 1/1 - 5/0 - 3/1 - 3/0 - 4/0 - 4/0 (96/12) = 10 [1x III Well]
10.68-11.09 4/0 - (04/00) = 00
... 100 actions / 12 Crit / 10 monsters killed / 0.41 XP gained vs 10 = 04%


Note: * = Evil Presence / ** = Well Monster
00.00-00.00 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 - 0/0 (00/00) = 00

This post was edited by izParagonzi on Mar 4 2019 02:19am
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Posts: 15,937
Joined: Mar 15 2008
Gold: 15,283.74
Mar 10 2019 11:51am
Compiled Melee Crit Chance Stats To Date (10Mar2019)


Compiled Club Crit Chance:
128str 121dex 12cs - 21% (n=8)
79str 90dex 6cs - 15% (n=2)
79str 91dex 0cs - 10.5% (n=4)
119str 125dex 1cs - 10.3% (n=3)
257str 46dex 5cs - 9.7% (n=6)
119str 52dex 1cs - 5% (n=3)
98str 69dex 0cs - 4.5% (n=2)
221str 34dex 1cs - 4% (n=3)
98str 34dex 0cs - 1% (n=2)


Compiled Warhammer Crit Chance:
Nothing yet


Compiled Sword Crit Chance:
117str 83dex 13cs - 29.3% (n=3)
124str 76dex 13cs - 24% (n=3)
119str 125dex 0cs - 20% (n=2)
147str 53dex 13cs - 19% (n=3)
159str 41dex 13cs - 16% (n=3)
119str 52dex 0cs - 9.5% (n=2)
221str 34dex 0cs - 6.5% (n=2)


Compiled Longsword Crit Chance:
90str 34dex 5cs - 15.8% (n=4)
90str 34dex 8cs - 15.7% (n=3)
80str 40dex 2cs - 12% (n=3)
67str 53dex 0cs - 11.4% (n=5)
95str 53dex 0cs - 11.2% (n=10)
92str 53dex 0cs - 11.1% (n=14)
64str 41dex 1cs - 10% (n=3)
95str 32dex 0cs - 8% (n=12)
77str 32dex 0cs - 7.6% (n=8)
55str 32dex 0cs - 7.5% (n=2)
114str 32dex 0cs - 7.3% (n=25)
114str 32dex 0cs - 6.4% (n=5)
63str 13dex 0cs - 2.1% (n=19)


Compiled Axe Crit Chance:
70str 98dex 11cs - 20.5% (n=4)
70str 133dex 0cs - 18.25% (n=4)
133str 70dex 0cs - 17.75% (n=4)
70str 70dex 0cs - 14% (n=4)
95str 39dex 0cs - 7.7% (n=12)


Compiled Battleaxe Crit Chance:
132str 39dex 0cs - 14.3% (n=18)
90str 36dex 5cs - 13.7% (n=7)
55str 41dex 6cs - 13.3% (n=16)
114str 34dex 0cs - 12% (n=5)
102str 34dex 0cs - 11.3% (n=18)
77str 34dex 0cs - 9.8% (n=6)
95str 34dex 0cs - 9.3% (n=12)


Compiled Staff Crit Chance:
No data yet


Compiled Polearm Crit Chance:
55str 58dex 1cs - 11.3% (n=9)
55str 72dex 0cs - 11% (n=5)
55str 78dex 0cs - 10.4% (n=5)


Compiled Dagger Crit Chance:
45str 118dex 11cs - 13.2% (n=5)
45str 57dex 8cs - 11% (n=2)
45str 50dex 8cs - 10.5% (n=15)
103str 114dex 0cs - 9% (n=9)
45str 116dex 0cs - 3.9% (n=10)


Compiled Spear Crit Chance:
No data yet


Thank you to our testers!
izParagonzi (90% of all the test data!!!)
Jedimagi (Our only dagger tester so far!!)
Meridius (The most amount of crit strike at lvl 1!)
Member
Posts: 38,026
Joined: Apr 29 2006
Gold: 8,888.88
Mar 14 2019 03:02am
I will get back into testing soon enough, just doing some fun stuff atm and trying to stay awake... :D
Member
Posts: 15,937
Joined: Mar 15 2008
Gold: 15,283.74
Mar 14 2019 01:01pm
Quote (izParagonzi @ Mar 13 2019 11:02pm)
I will get back into testing soon enough, just doing some fun stuff atm and trying to stay awake... :D


No worries Rex; this is a long-term sorta thing for me. And we have already learned quite a lot--more than I expected to learn in such a short time. It's okay to take a break, even for a long time--you've done the most amount of testing :wacko:
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