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Dec 15 2018 11:37pm
When dual wielding as a Barb or Assassin, do the weapon speeds of both weapons get averaged? Or does only the weapon speed of the glove-side weapon count towards the final IAS calculations? And are any of those weapon hand-position factors changed by certain skills (i.e. WW, Double Swing, Frenzy, Phoenix Strike,etc.)?
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Dec 16 2018 08:54am
Anyone know?
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Dec 16 2018 11:24am
Both weapon work seperately. Assassin trap laying works on glove side
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Dec 16 2018 11:26am
Check the Weapon Speed Calculator Diablo 2 in Google to find yourself, is the best you can do.
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Dec 16 2018 11:44am
Quote (bmjdp69 @ Dec 15 2018 11:37pm)
When dual wielding as a Barb or Assassin, do the weapon speeds of both weapons get averaged? Or does only the weapon speed of the glove-side weapon count towards the final IAS calculations? And are any of those weapon hand-position factors changed by certain skills (i.e. WW, Double Swing, Frenzy, Phoenix Strike,etc.)?


The calculation of trap laying (and I believe other sin skills as well) speed averages both your claw base types, but only your main hand (glove) weapon (as well as all other items apart from your offhand) counts for IAS sources.

Certain skills such as trap laying have different IAS breakpoints depending on the weapon base you use, some of them more feasible to obtain than others. This is why Greater Talon trap claws with IAS base and two sockets can go for thousands. For PvP trappers, using two Greater Talons minimizes the requirements for IAS in terms of all the available claws.

This post was edited by eric1014153 on Dec 16 2018 11:44am
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Dec 16 2018 11:46am
WSM bugging is a little trick used to lower the AWSM of your two claws, lowering the IAS requirements for trap + non-WW animations. It works by placing your secondary claw in your inventory first. That means that after you switch to your weapons, lift and replace your glove-side claw, and it’ll bug your WSM.

Instead of just averaging the WSM’s of the two claws, your AWSM = average + (right WSM – left WSM). So, for example, if you use a Runic Talon (-30 WSM) in the boot-side slot and a Suwayyah (0 WSM) in the glove-side slot, if you bug the WSM, you’ll have an AWSM = -15 + (-30 - 0) = -45 instead of -15 like you would if you didn’t bug it. It’ll help you reach your trap IAS BP’s if you use a slow claw on one hand. If you look at the equation, it’ll tell you to make sure that if you DO use a slow claw, make sure the fast one is in the secondary slot, so when you bug it, it makes your AWSM faster. Otherwise, it’ll actually slow down AWSM. To simplify, a chart is included below, showing the AWSM’s for every claw combination after WSM bugging.



In summary, put fast claw in secondary slot, slow claw in primary slot, and lift and replace your slow claw to bug it. Every time you switch weapons, it replaces the primary claw first, so you’ll have to rebug it. Note that after WSM bugging, the glove-side claw becomes secondary, and the boot-side claw becomes the new primary claw.

Quote (attila @ Dec 16 2018 03:58pm)
nice chart

AWSM | IAS %
------------------
-10 | 89
-15 | 75
-20 | 63
-25 | 52
-30 | 42
-35 | 34
-40 | 26
-45 | 19
-50 | 13



This post was edited by Marieusz on Dec 16 2018 12:04pm
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Dec 16 2018 11:58am
Quote (Marieusz @ 16 Dec 2018 19:46)
WSM bugging is a little trick used to lower the AWSM of your two claws, lowering the IAS requirements for trap + non-WW animations. It works by placing your secondary claw in your inventory first. That means that after you switch to your weapons, lift and replace your glove-side claw, and it’ll bug your WSM.

Instead of just averaging the WSM’s of the two claws, your AWSM = average + (right WSM – left WSM). So, for example, if you use a Runic Talon (-30 WSM) in the boot-side slot and a Suwayyah (0 WSM) in the glove-side slot, if you bug the WSM, you’ll have an AWSM = -15 + (-30 - 0) = -45 instead of -15 like you would if you didn’t bug it. It’ll help you reach your trap IAS BP’s if you use a slow claw on one hand. If you look at the equation, it’ll tell you to make sure that if you DO use a slow claw, make sure the fast one is in the secondary slot, so when you bug it, it makes your AWSM faster. Otherwise, it’ll actually slow down AWSM. To simplify, a chart is included below, showing the AWSM’s for every claw combination after WSM bugging.



In summary, put fast claw in secondary slot, slow claw in primary slot, and lift and replace your slow claw to bug it. Every time you switch weapons, it replaces the primary claw first, so you’ll have to rebug it. Note that after WSM bugging, the glove-side claw becomes secondary, and the boot-side claw becomes the new primary claw.


nice chart
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