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d2jsp Forums > d2jsp > Ladder Slasher > LS Character Builds > How Should Vita/int Be Rated On Ee Armors?
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Dec 15 2018 11:48am
Quote (izParagonzi @ Dec 14 2018 05:30pm)
Your calculations are correct based on your way to formulate it, BUT, if you want to calculate defense values USING the Portal that you posted, then it is better to use this:
[Base x 0.95] [1+ (Int / 100)] [1+ (XX%ee / 100)]
[Base x 0.95] [1+ (Vit / 100)] [1+ (XX%ee / 100)]
Note: This alters the defense. Which calculation is correct? You will see the difference with the following:

Your Formula

150 EE XIV Chain
Physical defense min (28)(1.55)(2.5) = 108.5 = 108
Physical defense max (70)(1.55)(2.5) = 271.25 = 271
Magical defense min (0)(1.2)(2.5) = 0
Magical defense max (28)(1.2)(2.5) = 84
Physical defense: 108 - 271
Magical defense: 0 - 84

Total numerical defense value: 463

Alternate Formula: Using the Markeplace and viewing the TRUE defense from my character profile marketplace, I was able to use full stat calculation instead of the -5 in yours. How did you come to use -5 in the stat part of your formula?

ultimanium chain mail
Level Req: 55
Physical Defense: 26 to 66
Magical Defense: 0 to 26

On Market For: 19.98 fg
Ends in: 6 days

150 EE XIV Chain
Physical defense min (26)(1.60)(2.5) = 104
Physical defense max (66)(1.60)(2.5) = 264
Magical defense min (0)(1.25)(2.5) = 0
Magical defense max (26)(1.25)(2.5) = 81.25 (81)
Physical defense: 104 - 264
Magical defense: 0 - 81

______________

As for the monster spawn, you should re read my previous post, neither of us can prove each other wrong, some games may have 90/10 ratio and others might have 10/90 ratio, also, you have to take in effect the ratio of what attack form a Dual monster (phys/cast) would use, and again, it can be either 90/10 or 10/90... it is random... I use Heavy armors solo'ing, when I take damage (a lot), I notice that it is from casters, and the only thing not making me regen as often is because I only use Salvation as an ability... of course may change if I get a Warlock.


Quote (izParagonzi @ Dec 14 2018 06:03pm)
Could not EDIT previous post:

NOTE: using the formula I post at the start, you will see that the "rounding" factor changes defense value also.
28 x 0.95 = 26.6 (1.60) (2.5) = 106.40
70 x 0.95 = 66.5 (1.60) (2.5) = 266
28 x 0.95 = 26.6 (1.25) (2.5) = 23.125
Physical defense: 106 - 266
Magical defense: 0 - 83


EDIT: I also believe this also applies with all CHARMS and Intelligence values (I was reading a debate between you and another about Acc effect and amount of Int to counter the -25%).


https://forums.d2jsp.org/topic.php?t=79783458&f=74

Just like the calculation with int-based charms, the -5 stat in the calculation is required. Even if it would be more elegant to be able to calculate the defenses using "full stats," the game actually calculates defense values like I stated. Your formula produces different numbers, and when you check them with in-game values, you'll find that they are actually wrong (not just a rounding artifact).

...

And then for monster spawn, maybe we can't "prove" anything, but I'll get some numbers for you and test both of our hypotheses to see which are supported. I'll run enough trials to try to convince you... or if I find that I am wrong, I'll show that too... It is interesting that you think physical and magical attacks are 50/50 and yet you use heavy armor... :P
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Dec 15 2018 04:39pm
Quote (BWConformity @ 3 Dec 2018 19:33)
....

Padded Robe:
1 Vitality = 0.8 EE, 1 Intelligence = 0.2 EE

Leather:
1 Vitality = 0.75 EE, 1 Intelligence = 0.25 EE

Scale:
1 Vitality = 0.7 EE, 1 Intelligence = 0.3 EE

Chain mail:
1 Vitality = 0.8 EE, 1 Intelligence = 0.2 EE

Plate mail:
1 Vitality = 0.9 EE, 1 Intelligence = 0.1 EE


so I guess, we can go witht hat for the list?
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Dec 15 2018 05:36pm
Quote (Meridius @ Dec 15 2018 12:39pm)
so I guess, we can go witht hat for the list?


Quote (BWConformity @ Dec 5 2018 11:13am)
After thinking about why I care about this ratio so much, I’ve decided that you’re right PowerTripped.

Actually, I considered “best ee” armor to mean best tanking armor, but this doesn’t necessarily need to be so... and even if so, it’s not really required that what is going to be most effective be labeled best, much like how crit and other side mods will be ignored on “best stat” items...

In any case, even if I don’t think a 90 ee 50 vit 50 int scale will be a more effective tank armor than 175 ee scale, I’m okay with the 90 ee 50 vit 50 Int scale being rated as a better ee scale and honestly I’d rather have the 90 ee 50 vit 50 int one, so I’m good with the old ratings as long as we agree.

We still need values for the padded, but I will be fine with whatever you guys decide. Even if int doesn’t really increase tanking effectiveness much on an ee padded robe, I’m a big fan of int side mods so I won’t mind if it gets a good ratio :)


Although I believe those ratios will accurately represent pure tanking value for most common usage...

I changed my mind and agree with PowerTripped that we should use the old values for the reason in my quote above. Idk how others will feel, but that’s how I feel. We still need values for Padded though and I guess Robe since you guys want to include it. They don’t need to add to 1 since the old values don’t add to 1 also IMO.
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