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Dec 1 2018 02:43pm
Do you guys think dark Harvest will remain untouched until the start of season 9? It seems way too powerful as it is, though it is fun.
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Dec 1 2018 03:52pm
Its pretty op right now
Playing it on lee is actually really fun since lee as a champ falls behind a lot in late game but with harvest he loses some of the early burst in exchange for some better late game scalling
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Dec 1 2018 04:09pm
It’s broken. Needs a nerf asap
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Dec 1 2018 04:15pm
harvest veigardaddy meta

great for game

This post was edited by potentate on Dec 1 2018 04:17pm
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Dec 1 2018 04:41pm
Its getting nerfed already


Dark Harvest Nerf - Dark Harvest's still looking too universally effective and on too many champs too powerful. We'll be cutting its base damage (20-60 instead of 40-80) and making it so it can't trigger off proc damage to make it less in-discriminant. Hitting base in particular to reduce its lane bullying potential, would like picking a scaling rune like this to come with more early game trade off. Once those changes have hit we'll then see if we should also be considering changes post 8.24 to the reset (should it be longer, or potentially removed?) and health threshold for the trigger (would 40% instead of 50% be more appropriate?). Don't want to hit too much at once though and overcorrect, hence a couple of changes next week with further follow up if needed.

This post was edited by Blood_Flow13 on Dec 1 2018 04:43pm
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Dec 2 2018 06:48am
Quote (Blood_Flow13 @ Dec 1 2018 10:41pm)
Its getting nerfed already


Dark Harvest Nerf - Dark Harvest's still looking too universally effective and on too many champs too powerful. We'll be cutting its base damage (20-60 instead of 40-80) and making it so it can't trigger off proc damage to make it less in-discriminant. Hitting base in particular to reduce its lane bullying potential, would like picking a scaling rune like this to come with more early game trade off. Once those changes have hit we'll then see if we should also be considering changes post 8.24 to the reset (should it be longer, or potentially removed?) and health threshold for the trigger (would 40% instead of 50% be more appropriate?). Don't want to hit too much at once though and overcorrect, hence a couple of changes next week with further follow up if needed.


it have been nerved

https://na.leagueoflegends.com/en/news/game-updates/patch/patch-823-notes
11/20/2018 Balance Update
Dark Harvest
This season's harvest was too bountiful.
BASE DAMAGE 50-80 (lv 1-18) ⇒ 40-80 (lv 1-18)
DAMAGE PER SOUL 8 ⇒ 5



is rito hotfixing without fixing? what a pile of shit
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Dec 4 2018 02:30pm
Quote (Tommyvv @ Dec 2 2018 08:48am)
it have been nerved

https://na.leagueoflegends.com/en/news/game-updates/patch/patch-823-notes
11/20/2018 Balance Update
Dark Harvest
This season's harvest was too bountiful.
BASE DAMAGE 50-80 (lv 1-18) ⇒ 40-80 (lv 1-18)
DAMAGE PER SOUL 8 ⇒ 5



is rito hotfixing without fixing? what a pile of shit



RIP
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Dec 4 2018 02:41pm
Quote (Adverb @ Dec 4 2018 08:30pm)
RIP


needs to become:

damage per stack 8>5>3
base damage 20to40
procs on champ health bellow 50%>66.6%
cooldown 45sec>25sec


8damage per stack is alot / 0.7AP ratio *21goldvalue = 240gold
thats more gold for the darkharvest stack as for the kill,
it also make a Tankchamp assasinator, since you nn AP if you get the stacks
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Dec 6 2018 01:34pm
nothing will be balanced properly riot 100% intentionally does this to get players to constantly shift roles and champs.
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Dec 6 2018 01:53pm
Quote (EnigmaSeven @ Dec 6 2018 02:34pm)
nothing will be balanced properly riot 100% intentionally does this to get players to constantly spend money on a shitty game to have an upper hand.



fixed this for you

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