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Jan 13 2019 11:49am
Whats a 55 monk?
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Jan 15 2019 04:46pm
Quote (segouin1221 @ Jan 13 2019 12:49pm)
Whats a 55 monk?


its a monk that uses the runes and a -life wand to get down to 55 life and you use skills that only allow you to loose a % of life and since ur life is 55 u dont loose nothing
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Jan 18 2019 04:14am
I miss those days of duo farming underworld. My hilarious build (because I liked my 600 monk, but I liked playing on my Mesmer even more):
- Me/W tank, using Illusionary Weaponry and Cyclone Axe. Sympathetic & Ancestor's Visage to shut down monsters.
- Mo/X support, who casts Protective Spirit and Spirit Bond on the tank to keep alive, and uses Spell Breaker when necessary.

This worked surprisingly well. Because of the Illusionary Weaponry buff I am not sure if this would still work though.
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Jan 21 2019 02:49pm
Quote (triple91187 @ Jan 15 2019 04:46pm)
its a monk that uses the runes and a -life wand to get down to 55 life and you use skills that only allow you to loose a % of life and since ur life is 55 u dont loose nothing


How would you stat alive then if 1 hit would kill you?
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Jan 22 2019 03:48pm
Quote (segouin1221 @ Jan 21 2019 12:49pm)
How would you stat alive then if 1 hit would kill you?


you would use a series of enchantments on yourself. Some designed to regenerate energy, some which lengthen your enchantment duration, some which negate damage, and some which regenerate health. By maintaining all of the enchantments at 100% up time, you were basically invincible until you ran into a mesmer.

Protective spirit only allows you take 10% damage at a time. Since your health is 55, you can only take 5 or 6 damage per hit (I forget if it rounds up or down)

You also apply healing breeze with +5-6 pips of regen. When its regenerating so little life at such a high rate, your health total basically never dips.

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Feb 2 2019 12:44pm
Quote (froacus @ Jan 22 2019 03:48pm)
you would use a series of enchantments on yourself. Some designed to regenerate energy, some which lengthen your enchantment duration, some which negate damage, and some which regenerate health. By maintaining all of the enchantments at 100% up time, you were basically invincible until you ran into a mesmer.

Protective spirit only allows you take 10% damage at a time. Since your health is 55, you can only take 5 or 6 damage per hit (I forget if it rounds up or down)

You also apply healing breeze with +5-6 pips of regen. When its regenerating so little life at such a high rate, your health total basically never dips.


lol sounds like fun, but yea.h.. what happens when you get a single disenchantment you get pwnd?
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Feb 2 2019 04:31pm
Quote (segouin1221 @ Feb 2 2019 10:44am)
lol sounds like fun, but yea.h.. what happens when you get a single disenchantment you get pwnd?


pretty much. The only real danger that I remember were mesmers though
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