Quote (Henchman21 @ Sep 19 2018 06:06am)
but you can only have so many pockets to stick your stuff in! I can't stack several potions, comfreys, different species of fish in even the best of fanny packs!
I guess that is why it can be called a 'fanny pack' because of the different fish smells you get.
Quote (Paparick @ Sep 19 2018 06:19am)
:o Really?? :o
mao ... other than it being an obvious type-O, it is just too funny how it sounds.
Quote (HylianHero @ Sep 19 2018 06:22am)
I don't like the addition of yet another mod to the list, so why not either have:
1) EES Adds 1 item slot with +1 EIS per mutiple of 2 rounded down. (So basically 2 EES weapon/Armour/Charm would be an EIS slot)
or
2) Paul could make the addition of items that "Store" items. Example - Fishing line that holds multiple types of fish, books for storing glyphs, bag to hold essences.
Option #2 would be the best thing imo, maybe make it a seperate window you can open on clicking the item that way you can manage the space of storage.
Personally I prefer it if Paul combines it completely, where the one mod increases both the "Equpment" & "Item" slots by the same amount.
Let me add on to your #2 option, Paul could create Belt (1-3), Pouch (1-5), Bag (1-10), Backpack (1-30).
These items can be equipped like Weapon/Armor/Main & Acc, but, only allotted areas listed below... remember, Alchemist can not use a weapon, so a Pouch or bag could be placed there.
Jewelry = 1-3 Item Slot space [Acc Slot]
Belt = 1 - 3 Item Slot space [Armor / Acc Slot]
Pouch = 1-5 Item Slot space [Weapon / Armor / Acc Slot]
Bag = 1-10 Item Slot space [Weapon / Armor slot]
Backpack = 1-30 Item Slot space [Armor slot]
Enhanced Effect on these items increases the storage capacity
Other mods can be included on these items as well.
Above needs more work I would say... but I think that is where you were going with your second option.