Quote (Gearic @ Dec 23 2018 03:46am)
Yes, I understand your suggestion, not sure we're on the same page on what to consider "extra" or "hidden." I just think that, in general, the game lacks depth in itemization. There are a lot of magical stats, but most of them feel unimpactful. I like the idea of masteries doing more interesting things, along the lines of what you're suggesting for healing. "They don't need more," as you say, but I still think it would be a welcome addition.
Talking about Fire / Light / Ice / Earth Mastery as an example and the inclusion of other things. We could have certain other factors as well, the easiest is letting every character wear any armor type. [there are negatives to this for casters]
If a Mage wears Chain or Plate and cast with Lightning, they have a negative of 50% resistance.
If a Mage wears Scale or Leather and cast with Lightning, they have a negative of 25% resistance.
If a Mage ... etc
So, based on the element, and armor type you wear, you take damage.
This is NOT a suggestion, but, it could also include other factors for game.