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Poll > Suggestion: Heal Mastery Added Quick Heal
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Sep 11 2018 02:59pm
I haven’t tested completely but I do feel like heal mastery received a helluva a buff for solo hybrid or caster if you aren’t sacrificing int.
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Sep 11 2018 03:25pm
Quote (GunslingerOfOld @ 11 Sep 2018 21:59)
I haven’t tested completely but I do feel like heal mastery received a helluva a buff for solo hybrid or caster if you aren’t sacrificing int.


It actually does not affect the amount of heal by the healer but the amount of heal received. a hybrid should be way more consistant now.
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Sep 11 2018 03:33pm
Quote (Bob888 @ Sep 11 2018 01:53pm)
I voted yes. I see no reason why we should not see more dynamic gameplay and gear selection as well as a buff. People only want to see better items drop but not the stats on the items to be better. It`s a cool idea but highly doubt it will happen. Paul just did buff heal mastery so we better not complain. Save this idea and come back like a year from now when people are more accepting :D .

Heal mastery alone as a stat used to have quite the value and utility. At the moment alone it`s bad in comparison to just intelligence. If it had it`s uniqueness to where people could benefit from using pure heal mastery again such as ~quick heal~ that would be cool.


I change my vote to yes.
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Sep 18 2018 07:04pm
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Sep 25 2018 01:03pm
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Dec 16 2018 06:29pm
I voted yes, but not because I'm particularly interested in this change specifically, but, I have long wished that Masteries worked in different ways for different charms.

Some examples, just to have a little fun with it:
Lightning Mastery adds a chance to gain extra flat damage, based on int and charm tier. This would go well with the wild nature of lightning charms, with their large damage range.
Fire Master adds a chance to explode, dealing extra damage to enemies near the target.
Ice Mastery adds a chance to create an ice barrier around the caster, slowing and dealing heavy damage to attackers.

Just seems cool to me to add different abilities to the different spells, and doing it through mastery makes it more fun, and makes your gear feel more impactful, in more diverse ways.
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