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Agent007
#21 Nov 18 2018 02:39pm
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Posts: 181
Joined: May 13 2009
Gold: 300.00
Quote (jadeoshbogosh @ Oct 10 2018 10:47pm)
So, I remember this guy, but I never did figure out if he's a troll or if he was dropped on his head.


definitely the latter
Tommyvv
#22 Nov 21 2018 09:50am
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Posts: 32,170
Joined: Jun 11 2008
Gold: 1,676.84
https://news.blizzard.com/en-gb/starcraft2/22771167/starcraft-ii-4-7-1-patch-notes


new patch!

Protoss:
Carrieair intercepter nerved!
Tempest buffed! dude, 1 marine outdamage the great capital siege ship of the trolltoss
Strategic Recall nerved harder
you can talk long, but this is just a lategame protoss nerv, a great buff for the turtle terran/zerg

Zerg:
40%less queen insta transfuse, its a bit chikken a 6queen opener, time to punish this greed, and like i told, get 3hatch opener for good greed
Creep Tumor, Time in between creep growth increased from 0.3 to 0.45. (is that even 5%less creepspread? its cloose to 5%, if build hatchery fast)
Burrow speed, plz dude, not plan on burrowing wounded zerglings/rouch/hydra, burrow mostly good for rouch herass and workers-antiherass
Nydus worm: still cost 400coins to get first Nydus on the map, thats alot for crossmap creepspread

Terran: Was time for a little buffs, dont you!
Cyclone rework buffs: they want to make it a hit and run unit like mutalist, plz dude, try fly over clifs
Widow mine, nice stealth buff, but requires armory, so big tech required for a tier2unit, and a overseer not cost alot.

Quote
Battlecruiser
Removed random delay between shots.
ATA Laser Battery damage decreased from 6 to 5.
Can now move while shooting.
Yamato Cannon damage decreased from 300 to 240.

weaker vs corruptors, but alot stronger vs ground.
pretty lame aswell


So i may play some battlecruiser rush Terran builds!
but ofc, like zerg, needs other units aswell.
i not think i need tanks, since battle cruisers fix ground.
i was thinking marines!, just marines, no stim, no medivac, just marines, maybe +1to3attack
Tommyvv
#23 Nov 22 2018 07:58am
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Posts: 32,170
Joined: Jun 11 2008
Gold: 1,676.84


Terran hopes+Protoss carrier nerv = OP-zergniss.


Did a few BC rush games yesterday, pretty evil! Crushing the enemie with only 1 unit, a immortal global unit!
Cost: 400minerals 300gas (+75minerals of food//37.5minerals if supplydrop)


Orbital command upgrade comes in verry handy for this build:
1) less mineral SCV required since BC big gas cost, allow less workers to be created, when upgrade orbital command
2) Tech rush forces a delay on 1ste Command Center, makes orbital command a great eurly game golddump
3) nn Planetary Fortress, to save gass for BC, and BC replace Planetary
4) no defend, killing my SCV, i not care, i only need 6of them per base, for gass, ones mules come into play
5) double gass opening for fast tech-rush, allow another delay on 1ste command Center at natural
6) SCV so underpowered compared to a Drone, even when they can repair BC. (limited scv production/scv can not be sacraficed for reduced building construction costs like drone)
7) low supply, supply is most expensive for terran then on other races, since a worker is not mining/// supply drops and 3less workers kicks in hard to save costs for tech-rush

still testing the build, to time my 2nd stargate and 2nd BC production, and to Time marine production, time my 3e+4e gass
all without delaying my first 2BC

on my zerg build, i delay my muta tech with 1 min, to make 1ste muta attack have double the muta's,
so i still may delay BC just a little, when i enter bigger MMR

did some evil game,
1)TvZ: i lost all my workers, i had 20-30 roach/revengers/lings hitting my base at 5min mark, but i got out 2BC's, 1killed the full zerg army in less then 30sec, and the other killed the enemy tech+workers+queens.
2)TvT: 2nd game i played against him, so he knew BC-5min was coming, and i still crushed his rushed-antiair forces
3)TvP: lost a few games vs 3.5min mark stalker pushes (6marines not seem to help here, may require bunker/wall)
4)TvA: static air-defend is a bit harder, may require 2or3BC to kill them, when they are supported/////Macro games, ofc i lack macro
ofc less macro is not a bad thing when you kill things, without loosing anything but 25%repair-costs
naiiX
#24 Nov 24 2018 09:12pm
Group: Member
Posts: 38
Joined: Nov 17 2018
Gold: 0.00
Quote (Tommyvv @ Nov 22 2018 08:58am)
https://i.postimg.cc/Dzfwc820/zerg.png

Terran hopes+Protoss carrier nerv = OP-zergniss.


Did a few BC rush games yesterday, pretty evil! Crushing the enemie with only 1 unit, a immortal global unit!
Cost: 400minerals 300gas (+75minerals of food//37.5minerals if supplydrop)


Orbital command upgrade comes in verry handy for this build:
1) less mineral SCV required since BC big gas cost, allow less workers to be created, when upgrade orbital command
2) Tech rush forces a delay on 1ste Command Center, makes orbital command a great eurly game golddump
3) nn Planetary Fortress, to save gass for BC, and BC replace Planetary
4) no defend, killing my SCV, i not care, i only need 6of them per base, for gass, ones mules come into play
5) double gass opening for fast tech-rush, allow another delay on 1ste command Center at natural
6) SCV so underpowered compared to a Drone, even when they can repair BC. (limited scv production/scv can not be sacraficed for reduced building construction costs like drone)
7) low supply, supply is most expensive for terran then on other races, since a worker is not mining/// supply drops and 3less workers kicks in hard to save costs for tech-rush

still testing the build, to time my 2nd stargate and 2nd BC production, and to Time marine production, time my 3e+4e gass
all without delaying my first 2BC

on my zerg build, i delay my muta tech with 1 min, to make 1ste muta attack have double the muta's,
so i still may delay BC just a little, when i enter bigger MMR

did some evil game,
1)TvZ: i lost all my workers, i had 20-30 roach/revengers/lings hitting my base at 5min mark, but i got out 2BC's, 1killed the full zerg army in less then 30sec, and the other killed the enemy tech+workers+queens.
2)TvT: 2nd game i played against him, so he knew BC-5min was coming, and i still crushed his rushed-antiair forces
3)TvP: lost a few games vs 3.5min mark stalker pushes (6marines not seem to help here, may require bunker/wall)
4)TvA: static air-defend is a bit harder, may require 2or3BC to kill them, when they are supported/////Macro games, ofc i lack macro
ofc less macro is not a bad thing when you kill things, without loosing anything but 25%repair-costs



i c
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