Quote (BWConformity @ Aug 15 2018 09:50am)
I'm not exactly sure how Paul's MD currently affects item quality and item stat quality tbh. I know it can increase them, but in order to figure out whether your trapdoor bonuses would be fair, or imba, I'd kind of have to know that. But in the end, I would say, something like "Item stat quality on super evil presence loot increased by up to 10% per trapdoor" could be interesting without creating a major advantage for people willing to waste half a day finding a 6 glancing blow, 5 parry lvl 30 charm down 7 trapdoors.
Before Paul made all these updates, I was a major proponent of Paul increasing something about the strength of monsters in trapdoors to provide slightly better chances at loot by increasing the difficulty by a lot (I believe Paul proposed monster stats AND lvl per trapdoor as a compromise between the overpowered monster difficulty bonus, and the pure-level increase that was in many cases detrimental to loot and prof). He couldn't move forward with that change though since there was too much pushback thinking that even increasing monster stats would give an unfair advantage to those with the best gear. For your suggestion to work, I think you need to make sure it's clear that it would not produce a huge advantage in potential for loot for those with the best gear. In the end I think this should be scaled to something that produces (on average) worse loot per time than normal exploring, but with maybe a small puncher's chance at rolling something even better than normal with very good luck, if the super boss can be defeated :)
I like this, but in the end EVERYTHING in this game favors the people with the best gear, that is why they spend half a million fg on it.
Imagine if d2 was built so that there was no benefit in having an enigma and shako