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Aug 10 2018 10:25pm
Do not concentrate on the Enhanced Effect of the weapon, or, stats (basically base stats because solo melee / heal on Hardcore)

Which charm would you use on main slot for Heavy Weapon users to MQ:

Mythical earth XIII
Level Req: 50
Spell Damage: 74 to 131
Mana Cost: 101
+20% Enhanced Effect (dang, if only it was 120% ee [220])
+4 Strength
+12 Critical Strike
+1 to 1 Life per Attack
+11% Life Steal

Arcane focused heal XIV (Guardian)
Level Req: 55
Heals: 73 to 88
Mana Cost: 109
+3 Vitality
+1% Experience Gained
+1% Damage Return
+1% Critical Flux
+11% Quick Draw
+1 Jubilance

Angelic wind XIV
Level Req: 55
Spell Damage: 42 to 189
Mana Cost: 109
+121 Max Mana
+1 to 81 Mana per Kill
+1% Physical Damage Reduction
+14% Quick Draw


Mythical lightning IX (Spear - Polearm / Highest Dex charm I have)
Level Req: 30
Spell Damage: 13 to 135
Mana Cost: 69
+36 Dexterity
+5% Damage Return
+1% Armor Pierce
+3% Heal Mastery
+4% Wind Mastery

Rare focused heal X (Longsword - Battleaxes - Warhammers / Highest Str charm I have)
Level Req: 35
Heals: 52 to 63
Mana Cost: 77
+33 Strength
+7% Mind Numb


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Aug 11 2018 02:30am
Quote (izParagonzi @ Aug 11 2018 12:25am)
Do not concentrate on the Enhanced Effect of the weapon, or, stats (basically base stats because solo melee / heal on Hardcore)

Which charm would you use on main slot for Heavy Weapon users to MQ:

Mythical earth XIII
Level Req: 50
Spell Damage: 74 to 131
Mana Cost: 101
+20% Enhanced Effect (dang, if only it was 120% ee [220])
+4 Strength
+12 Critical Strike
+1 to 1 Life per Attack
+11% Life Steal

Arcane focused heal XIV (Guardian)
Level Req: 55
Heals: 73 to 88
Mana Cost: 109
+3 Vitality
+1% Experience Gained
+1% Damage Return
+1% Critical Flux
+11% Quick Draw
+1 Jubilance

Angelic wind XIV
Level Req: 55
Spell Damage: 42 to 189
Mana Cost: 109
+121 Max Mana
+1 to 81 Mana per Kill
+1% Physical Damage Reduction
+14% Quick Draw


Mythical lightning IX (Spear - Polearm / Highest Dex charm I have)
Level Req: 30
Spell Damage: 13 to 135
Mana Cost: 69
+36 Dexterity
+5% Damage Return
+1% Armor Pierce
+3% Heal Mastery
+4% Wind Mastery

Rare focused heal X (Longsword - Battleaxes - Warhammers / Highest Str charm I have)
Level Req: 35
Heals: 52 to 63
Mana Cost: 77
+33 Strength
+7% Mind Numb


I’d use the first charm, but... if you’re not statting any str or dex... then you should use one of the last two... but it just doesn’t seem like any fun tbh
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Aug 11 2018 03:39am
Quote (BWConformity @ Aug 11 2018 09:30pm)
I’d use the first charm, but... if you’re not statting any str or dex... then you should use one of the last two... but it just doesn’t seem like any fun tbh


Trying to come up with a viable testing build with the junk I have for these charms... so because I want to effectively heal to take on EPs and also enter TDs, I have to sacrifice 40 Intelligence from my main charm using one of these.
So, samurai stats are based on Vitality (base 90-100), but for mana and decent healing capacity using a 107% EE level 45 Wild Heal my Mana base would be 50, but, I will be wearing a +38 Intel plate (No EE) ... rest stat points to Strength
of course using a level 35 Longsword with 124% enhanced effect.

With above setup I deal decent damage even with my Guardian which has less strength base, but has higher int.
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Aug 11 2018 06:22am
Quote (izParagonzi @ 11 Aug 2018 11:39)
Trying to come up with a viable testing build with the junk I have for these charms... so because I want to effectively heal to take on EPs and also enter TDs, I have to sacrifice 40 Intelligence from my main charm using one of these.
So, samurai stats are based on Vitality (base 90-100), but for mana and decent healing capacity using a 107% EE level 45 Wild Heal my Mana base would be 50, but, I will be wearing a +38 Intel plate (No EE) ... rest stat points to Strength
of course using a level 35 Longsword with 124% enhanced effect.

With above setup I deal decent damage even with my Guardian which has less strength base, but has higher int.


then the first charm would be bad. You need at least some stats in the offense so that cri strike works properly.

I'd say the 14 QD could be worth it, since it speeds up your attacking quite a bit
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Aug 11 2018 11:38am
Quote (izParagonzi @ Aug 11 2018 04:39am)
Trying to come up with a viable testing build with the junk I have for these charms... so because I want to effectively heal to take on EPs and also enter TDs, I have to sacrifice 40 Intelligence from my main charm using one of these.
So, samurai stats are based on Vitality (base 90-100), but for mana and decent healing capacity using a 107% EE level 45 Wild Heal my Mana base would be 50, but, I will be wearing a +38 Intel plate (No EE) ... rest stat points to Strength
of course using a level 35 Longsword with 124% enhanced effect.

With above setup I deal decent damage even with my Guardian which has less strength base, but has higher int.


You're better off wearing str/dex plate and stating the int for more mana
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Aug 11 2018 11:58am
wind charm. crit is pointless on a heavy your already doing enough damage. Life steal would be ok too but you're still gonna have to regen either way.
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Aug 11 2018 08:42pm
Quote (Meridius @ Aug 12 2018 01:22am)
then the first charm would be bad. You need at least some stats in the offense so that cri strike works properly.

I'd say the 14 QD could be worth it, since it speeds up your attacking quite a bit


With this said, then it is better for me to use QD with Spear and Battleaxe because damage is consistent? Now, for Longsword, Polearm and Warhammer, I would use Crit strike because the lower range has to increase in damage?

Now we are at a different crossroad with the Crit Strike / Life Steal charm, with the update, would this reduce the amount of times I heal recognisably to reduce the amount of stats to Int and put into either Str or Dex (weapon dependent)

Quote (McDavid @ Aug 12 2018 06:38am)
You're better off wearing str/dex plate and stating the int for more mana


Int increases healing capacity as well as mana pool, but also magic defense (oh and 25 int = +1 mana regen). Now, str / dex is ONLY a minor addition to a weapon, it yields NO defense nor life, it only increases dmg by either .90 / .75 / .50 / .10 (weapon dependent) per stat point.

So, if I give up the 40 int on main charm to use one of these charms, then I would switch out the 47 str Scale on the Sammy & Pally for the 38 Int Plate to help with healing and hope that either the QD or Crit Strike compensates for the loss of 47 Strength.

Quote (PowerTripped @ Aug 12 2018 06:58am)
wind charm. crit is pointless on a heavy your already doing enough damage. Life steal would be ok too but you're still gonna have to regen either way.


Guardian base strength is 30, presently I DON'T regen with my setup of 124ee LS (lvl35) / 38 Int Plate (lvl 45) / 40 int Main (lvl4?) and either 100% ee lvl 35 focus or 107% ee lvl 45 Wild, BUT, if I changed to 11% QD, would this deal more DPS to compensate for the reduction of Int, then again I could go 100 Int base and forget int charm & plate, but need a better level 45 plate... :D
__________________

PLEASE NOTE: Thanks for the info I am not disagreeing fully, I am just trying to find a solution that fits my gameplay and maybe others.
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Aug 11 2018 10:05pm
Ah well you wouldn't be rolling that wind with a guardian so.
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Aug 11 2018 11:06pm
Quote (PowerTripped @ Aug 12 2018 05:05pm)
Ah well you wouldn't be rolling that wind with a guardian so.


Yup, trying to find a (mix of) good Main charm(s) that can compliment each character class using each heavy weapon while not diminishing the heal returns.

So:

Feeder: Guadian = ALL Heavy Weapons
Samurai: = Longsword
Paladin: = Battleaxe / Longsword
Monk: = Spear
Ninja: = Spear
Warlock: = NULL
Headhunter: = Battleaxe
Alchemist: = No Weapon.
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Aug 12 2018 11:54am
Quote (izParagonzi @ 12 Aug 2018 04:42)



Int increases healing capacity as well as mana pool, but also magic defense (oh and 25 int = +1 mana regen). Now, str / dex is ONLY a minor addition to a weapon, it yields NO defense nor life, it only increases dmg by either .90 / .75 / .50 / .10 (weapon dependent) per stat point.

So, if I give up the 40 int on main charm to use one of these charms, then I would switch out the 47 str Scale on the Sammy & Pally for the 38 Int Plate to help with healing and hope that either the QD or Crit Strike compensates for the loss of 47 Strength.



int on gear doesnt give you any more mana

There is a reason why qd, lifesteal and cs are called sidemods. You should only aim for these, if it benefits the loss of the stats. But since you are gaining zero str/dex from your gear, you should definitly go for any str/dex charm that is fitting to your weapon over single sidemod ones
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