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slushslush
#21 Aug 10 2018 05:58am
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Quote (uknumba1 @ Aug 9 2018 05:03pm)
This. I've suggested this before. The old solo mode, but with absolutely no drops. You want drops, you go to groups. Would be amazing, but unlikely.



I would just like to point out that almost every single average item that has dropped since the new release have been from either SOLO EXPLORE CLIMBES OR WELLING. Group climbs are not producing as close to as many useable items as solo is.
GimmeCoffee
#22 Aug 10 2018 06:36am
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The increased drop rate was nice when I soloed a mage, but the speed is still lacking compared to groups.
ahs_darkhunter
#23 Aug 10 2018 06:41am
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There was a granted bonus in the past that increased the exp per monster for 1>2>3>4>5 players.. but i would also like that bonus increased quite a bit.
A really fast group climb takes about 50mins compared to a fast solo of 3 hours. the difference is getting bigger with lower gear.. i guess like 1,5-2hours groups to 8hours solo..

(the idea of double life for double exp seems interesting too.. i could also imagine harder monsters on solo for higher profs/exp/drops or something similar (could be adjustable for example)

This post was edited by ahs_darkhunter on Aug 10 2018 06:43am
Meridius
#24 Aug 10 2018 07:11am
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Quote (ahs_darkhunter @ 10 Aug 2018 14:41)
There was a granted bonus in the past that increased the exp per monster for 1>2>3>4>5 players.. but i would also like that bonus increased quite a bit.
A really fast group climb takes about 50mins compared to a fast solo of 3 hours. the difference is getting bigger with lower gear.. i guess like 1,5-2hours groups to 8hours solo..

(the idea of double life for double exp seems interesting too.. i could also imagine harder monsters on solo for higher profs/exp/drops or something similar (could be adjustable for example)


I don't want solo to be faster, because then you have the old arena days back, where everyone was playing solo and to find a group was nearly impossible.

As I see it, this game is now clearly focussed on group play. If you want to solo, you can do it but you will take longer to mq. The trade off is that you get more prof for a solo climb.

IMO it is perfectly balanced in this current version

This post was edited by Meridius on Aug 10 2018 07:12am
GimmeCoffee
#25 Aug 10 2018 10:27am
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1 group climb vs 1 solo climb - you will gain more prof if you solo.
Based on time spent, you will gain more prof in a group.

Solo exp should be revisited and tweaked.

Cheeya
#26 Aug 10 2018 01:33pm
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Quote (uknumba1 @ 9 Aug 2018 15:03)
This. I've suggested this before. The old solo mode, but with absolutely no drops. You want drops, you go to groups. Would be amazing, but unlikely.


This might be the single worst suggestion Ive ever seen on this forum. Why would anyone want to solo with 0 drops? That means literally no shrines. There would be no chance to find gear upgrades. The only thing you would get is more prof and it would take significantly longer without shrines.
izParagonzi
#27 Aug 10 2018 08:42pm
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Quote (Meridius @ Aug 11 2018 02:11am)
I don't want solo to be faster, because then you have the old arena days back, where everyone was playing solo and to find a group was nearly impossible.

As I see it, this game is now clearly focussed on group play. If you want to solo, you can do it but you will take longer to mq. The trade off is that you get more prof for a solo climb.

IMO it is perfectly balanced in this current version


Most groups don't even bother exploring, their main objective is to get to 71, or 55+ then explore for drops, or more likely Shaman hunt for drops (depending on groups goal).
So, this takes like between 60 minutes to 3 hours (dependent on the items of the players).

Roughly 3 hours to level 35-45 (solo). If I got to 71 in 5 hours, it would seem more balanced, not spend another 5+ hours to get from 35 (or 45) to level 71.
Noted: My end gear is not super. Using level 35 / 45 items, but, very good in terms of continual climbing to 71.

Prof gain is NOT a trade off, it is simple mathematics... a solo player in retrospect has more actions compared to a single person in a group of 2-5, BUT, the actions of all 5 should retrospectively be near equal to that of a solo player.
Note: ignoring EPs, equipment and so on.

There is a simple way to balance it out... for every person in the group, each monsters life goes up by 20% / Prof gain +1 per person in group (this also increases the max per wave... Note: since actions are less to kill, most you would gain would be around 10 anyway: re-evaluate for heals though).

As you can see, group climbs would effectively get longer, but not by much, and the trade off, you gain more prof for that extra time.

Work it... :D

EDIT: Not sure if this is correct, but doesn't ML / Drop % and other things increase when you are in a Group? If so, I think group runs have everything in comparison to solo.

This post was edited by izParagonzi on Aug 10 2018 08:48pm
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