Semantically speaking I see that there is no such thing as a side mod. They are all mods which each serve a purpose.
Enhanced effect has the most
efficient and ample purpose for killing, healing, defending, etc.
Each of the other mods ALL have a purpose no doubt and I actually like the masteries. I like having tons of potential stats that can roll together and make you a unique item. It makes you think about making a special build based on that.
The masteries make you look at monster abilities in a more dynamic way. When I see this mobs I know they attack with wind charms so I know if I have any wind mastery on, (or a glyph with maybe 5% wind mastery) I know that it's reducing my damage taken and I like that.
I know that this guy does "multistrike" ice damage so casters are going to take less damage. It's easy to memorize because he's blue.
I like the new system of ladder slasher with monster abilities. Ladder slasher can be a stress relieving mindless clicking game or it can have large amounts of depth. It depends on how you want to play it.
When hitting large amounts of evil presences, what's fun for me is trying to understand which monster to attack first and why. It's not always as simple as, "that guy stuns". Sometimes there's a multistriker so I know those will do tons of damage on us. Kill those first. Then let's say there's two multistrikers in a group with all warlocks. I'd kill this guy first, because he's gonna hit us harder.
Even with regular monsters I always try to take out the shielders and multistrikers first so progress is swifter. If you do more damge, try to attack the monsters who have full health. If your damage is low, go for the weaker mobs.
Look at a_hotter_otter trying to incorporate quickdraw with int so he can use casting abilities on monk,ninja, etc. Look at Powertripped saving up these %mastery items so he can one day maybe have a set that serves a function. Look at a bunch of people who use magic luck with or without EE.
The point is, what is the objective to the game? There are many, and the mainstream one is guild points / climb the ladder.
Other possible objectives:
Beating records (like highest ladder slasher char ever)
Just have fun zipping around on mini map
Magic finding for items
Skilling for profit
Accumulating proficiency
Collecting/trading items, comfreys, totems, potions
Chatting
Passing time
And the list can go on to more philosophical reasons for playing a video game. The point is most of these things point towards items and climbing to kill monsters. The end-game objective is master quest, lvl 101 or maybe whatever you want it to be but it all points towards ladder reset. If I glyph my ass off, long term I'll have great glyphs I can use in climbs which will increase the speed of my climbs thus potentially resetting the ladder quicker. If I transmute or magic find, I will one day have great items which allow me to kill monsters faster, reach lvl 71 quicker and climb through the ladder quicker.
Having % element mastery along with other mods is great because you know it's giving you innate defense. Having it alone really doesn't give you much to work with in comparison to other mods.
From a theoretical point of view, % mastery is great. In practice as a solo mod, it underperforms.
Maybe one day when perfect sets are put together it can be used for an all melee mirror maze, and players heal themselves by swapping to Mastery gear in the middle of fights to sorb and then swap back to damage gear.
This post was edited by Bob888 on Jul 8 2018 07:51pm