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Poll > Proficiency/gear Optimization Suggestion > A True Meaningful Grind
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Jul 8 2018 08:21am
Quote (njaguar @ 8 Jul 2018 16:08)
https://forums.d2jsp.org/user.php?c=3&i=547791&p=399799

:)

But yeah, they are rare to spawn at top stat.


I didn't mean a single Item with 28% elementary mastery, i meant that someone gets >100% total

That won't happen unless you change drop rates

This post was edited by Meridius on Jul 8 2018 08:21am
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Jul 8 2018 08:21am
Quote (BlastBeat @ Jul 8 2018 09:19am)
https://forums.d2jsp.org/topic.php?t=77204259&f=272

44 replies!

Guess its not a horrible idea if Paul commented.


It's a good suggestion, one I considered when I was developing 3d, but... Reasons. :p
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Jul 8 2018 11:35am
KNowing that masteries decrease damage taken is cool. I wish it was slightly more feasable. Right now that will never happen and even when finally it does, it won't be efficient to use 3 28% items of sorb and have no damage, no heals, no tank armor etc.

The fact that the mastery has a dual function is cool though. Maybe masteries could be more meaningful if they naturally came with higher rolls on items? SO we started to see higher mastery% rolls more often. 10% here 15 % there. WHy not :P ?
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Jul 8 2018 12:21pm
Quote (Bob888 @ Jul 8 2018 01:35pm)
KNowing that masteries decrease damage taken is cool. I wish it was slightly more feasable. Right now that will never happen and even when finally it does, it won't be efficient to use 3 28% items of sorb and have no damage, no heals, no tank armor etc.

The fact that the mastery has a dual function is cool though. Maybe masteries could be more meaningful if they naturally came with higher rolls on items? SO we started to see higher mastery% rolls more often. 10% here 15 % there. WHy not :P ?


I've already seen 10 and 15% rolls pretty often. Even 20% rolls have not been uncommon for me lately. Having two good properties spawn on a piece of gear is always a near-impossibility in LS, but that's just what makes the good items so special :)

However, the portal is majorly outdated when it comes to mastery %EE contribution, and many players don't seem to know that it isn't accurate.
"Adds to the Enhanced Effect of any [element] charms you use by the % listed. Also increases resistance vs ice attacks against your character."

Much like what it says for heal mastery:
"Adds to the Enhanced Effect of any healing charms you use by the % listed."

I suspect that when heal mastery was nerfed, it caused a corresponding nerf in elemental masteries. I wonder, Paul, if you could update these portal descriptions for us to reflect the current bonuses given by masteries in terms of %EE as they confuse a lot of players, old and new.

This post was edited by BWConformity on Jul 8 2018 12:22pm
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Jul 8 2018 12:25pm
Quote (BWConformity @ Jul 8 2018 04:21pm)
I've already seen 10 and 15% rolls pretty often. Even 20% rolls have not been uncommon for me lately. Having two good properties spawn on a piece of gear is always a near-impossibility in LS, but that's just what makes the good items so special :)

However, the portal is majorly outdated when it comes to mastery %EE contribution, and many players don't seem to know that it isn't accurate.
"Adds to the Enhanced Effect of any [element] charms you use by the % listed. Also increases resistance vs ice attacks against your character."

Much like what it says for heal mastery:
"Adds to the Enhanced Effect of any healing charms you use by the % listed."

I suspect that when heal mastery was nerfed, it caused a corresponding nerf in elemental masteries. I wonder, Paul, if you could update these portal descriptions for us to reflect the current bonuses given by masteries in terms of %EE as they confuse a lot of players, old and new.


+1 to portal updates for clarification :D .
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Jul 8 2018 01:15pm
It would be nice if the prof actually helped in the same way of masteries do (resistances that is)

But yeah like Dan was saying;
Even if the day come where I can do 55s, it wont be useful
We'd have to have 4x perfect T14s to be able to absorb any dmg taken from that element, the problem here is that we wont be able to find perfect gear + good side mods so we wouldnt be able to tank or damage.
This could be a cool thing in PVP if u knew what the other person was using as a charm, but other than that, it would be rather useless (even in pvp it would still be bad, cause you wouldnt be able to do any dmg) [unless it was changed so it would also do reflected damage aswell as absorbing]

I was the one who found the 28% ice and gave it to randy, I think that is the only 1 out of 2 or 3 that has dropped ever, which is like 3-4years ago now?

This post was edited by RistVaLL on Jul 8 2018 01:16pm
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Jul 8 2018 01:39pm
I already acknowledged they are rare. I stated it's not a worthless stat. If -% damage reduction is worthless to you, we probably have nothing reasonable to discuss.
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Jul 8 2018 01:50pm
Quote (njaguar @ 8 Jul 2018 21:39)
I already acknowledged they are rare. I stated it's not a worthless stat. If -% damage reduction is worthless to you, we probably have nothing reasonable to discuss.


well maybe change heal mastery in a way that it buffs heals you receive by other party members. Would bring it align with elemtal masteries
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Jul 8 2018 02:35pm
Quote (njaguar @ 8 Jul 2018 20:39)
I already acknowledged they are rare. I stated it's not a worthless stat. If -% damage reduction is worthless to you, we probably have nothing reasonable to discuss.


Well damage reduction is always good, but you have to keep in mind that even if we have lets say 50% of ice reduction (which would allready be 2 pretty high % items) it would only reduce 50% of ice dmg..
but we are taking at least ~ 60% melee dmg and only ~40% casting dmg (because many monsters are healing only, not casting elements) which is again devided into 5 elements. this results in an estimated reduction of that 8% of ice dmg into half which would only be ~4% of dmg reduction.

so having 2 high ice mastery items and having the recieved dmg only reduced by maybe 4% when you could use 2x 60int items which would increase a lot more of your casting defence + add a lot more dmg. this makes a focus on any element mastery really useless (it will however always be a welcome add.. but nothing that is of a high value (imo))
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Jul 8 2018 02:37pm
This isn't D3. You're not going to see 50 digit stats on items. Once again, I merely pointed out an oversight of a benefit that it looks like a vast majority of you didn't even realize existed.
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