FCR Faster Cast Rate
FHR Faster Hit Recovery
BP Break Point (The level with which you begin performing an animation at a higher frame point)
Gear:
Cham Griff (Griff gives you false damage, on screen you'll see 12k but you're doing 10k, you use the griffs to hit 102 fcr)
Amulet 2 Sin 17 >+ FCR Ideal Stats : sin skill, 17>= FCR(For 102 FCR), Life or Str, Rep Life, Mana, All Res
Claw 1 (Main hand Glove Side): Grater Talon -2 Sin 3 LS 40 IAS 2 open sockets (Mind blast is the most ideal skill here) Socket with one 15 ias/15 all res jewel, and one 7 fhr / 15 all res jewel. (This is to hit 48 FHR BP)
Claw 2 (Boot side no ias is calculated off of this unless you WSM Bug Which with a proper claw you wont need) GT - 2 Sin 3 LS 2 open sockets (Mind blast is the most ideal skill here) Socket with two 7 fhr / 15 all res jewels. (This is to hit 48 FHR BP)
Enigma
Trangs Gloves
Arachs
CTA / Spirit monarch [35 FCR is ideal to hit 174 FCR with hoto on swap (Do this when you have barb BO, Mind Blast is based off of FCR, not IAS 174 mind blast is retarded)]
40 Res Hoto
2 x FCR Rings - Ideal Stats 10 fcr 20 str 9 life rep 90 mana lite res / all res (Settle for 10 fcr 16+ STR life rep or 35+ Life 80+ mana, Lite Res or all res)
2 Skill Shadow Dancers with 25 dex
Torch
Anni
9 trap lifers
10 x life mana small charms
Ideal Stats are 4,2k life + and 950+ Mana
102 FCR, 48 FHR, 55 IAS on main hand claw (42 is the break point, but claw maxes at 40 IAS and 9 frame traps are paramount)
skills:
Q = Wake of Fire (1 Down for FHR while swirlied)
E = Physcic hammer (For when necros or sorcs are running away a lot and you need to knock them back till you can grab the namelock with mindblast)
A = Teleport
S = Mind Blast (Max Mindblast for tpk, and barbs)
D = Light Sentry (Kill em)
F = Dragon Talon or FB (Fhr em even more)
Z = Burst of Speed (For necros or hammerdins without grief)
X = Fade (For all other duels)
C = Shadow Master
V = Blade Shield
B = Venom
F1 = Battle Command
F2 = Battle Orders
Trap Stacking is huge, put 5 traps i none spot so they look like 1. Lure barbs into them, put traps in front of every one else.
never get ahead of traps always have a minimum of three of them very near each other
Dont try and tank in traps if they do not have swirlies above their head
Always keep up blade shield and venom, it is an extra fhr, and the psn is a slow drain. Blade shield gets the psn dmg from venom, if you stomp on some one they get hit by blade shield and psnd.
TPK
Always set the edge
keep bottom position whenever possible
Go with a damage dealing char Barb or Druid and mb people for them to kill, never worry about solo kills until its only you left
Thats the quick reference guide as far as I can think.
This post was edited by Egardner on Jun 21 2018 10:13pm