Quote (Goomshill @ Jun 4 2018 02:24pm)
Toorc is always cold/fire immune, other council can be cold immune, nm de seis can be cold/fire immune.
Its always much faster to be able to kill anything less than the worst cold immune spawns in de seis / altar / tomb, and you won't be able to kill council at all. Having 7 players leave each game and rejoin another is both slower and unprofessional, and shouldn't be necessary 95% of the time. If you get 3x champion packs of might/fanat extra fast urdars and unravelers and ghoul lords in the tomb then yeah just make a new game, but almost every game is going to have some random straggler enemies and you can't just facetank them all indefinitely while your leechers die to random projectiles trying to grab/plant the staff parts. Its not at all hard to kill cold immunes in classic; static them to low hp, finish with firewall. Bosses don't regenerate, normal monsters do, but firewall disables the regeneration.
If you have to remake half of all your games just to dodge immunes, you aren't built well enough to solo travincal. And if you're converting to finish the rush, thats a 2nd character to build and way way more time with yet another rejoined game.
Meanwhile here I was doing 20 minute rushes in 8 player games with no need for either rejoins or an allied barb/pally. Just build it right the first time
Well said gooshill, I'm sure everyone in the community appreciates your feedback, I do appreciate it and will consider my restat when I'm done csing with blizz. Thank you.