Quote (HylianHero @ Apr 27 2018 09:24am)
If there is an addition, there has to be a counter-balance (how it has always been). I will begin this to see how much rage can be generated although I am being realistic:
1- EES applies to object item slots as well (reduce the overall amount that can spawn on gear as max cap by 1-2 per tier. This also means that any unspawnables are automatically nerfed to tier max upon implementation).
2- Free vault for first 25 slots (cost of other slots past this amount has to go up)
3- 1-2 observer slots. (max group size being 6-7) (monster difficulty increases by 5% per additional player past 5. There ass better per particpants instead of observers. Think monsters will just go easy when two more hotpockets show up to the fray? I think not.)
4- Increased market space (no counter needed, because there IS no Market, pm trades for those who actually sell gear. Skillables don't count, since only 5 people are actually buying).
5- Auto whistle/ Auto spin (Fuck no, removed this idea. Paul will never add it anyways. Why I say no? Because we CHOOSE to spam T for fast MQs at the expense of items. Still want this? REALLY?! FINE: This is a tog-able option. Once checked = Monster stats increased by 5% per person in group. If there are observers its 50% increase with NO additional drops from increased difficulty. Just go explore.)
Of all the options, realistically I liked the item slots as that would be nice to be able to fish all tiers and have stacks of hp/mana/both w/o having to bank every 5 fish. Keep it up guys, this was fun for me to contribute to.
1) ees applying to object slots doesn't have to get complicated or get reworked. +9 slots on one item would give you + 9 little boxes in the bottom of your inventory. +22 total would give you +22 more boxes to store essences, fish, maps, fishing rods, etc.
2) I agree that balancing is important but not necessarily that the price after 25 has to go up. There doesn't necessarily need to be a price in the first place. There's no need for punishment like balancing. Balancing would be making it more accessible for new players.
3) No need for monster difficulty. These would be observer slots so people could come in and say hi or noobs could come and see how the game works in groups or someone could watch a mirror maze a little bit. The observer would not affect the group. It would bring more people to understand the game better and more fun situations/ people participating.
4) The limit for marketspace could go up and it would affect no one negatively. This would in fact bring in more fees to the site. It's a bigger fg sink.
5) Sometimes we whistle sometimes we explore. You never explore Dion. We always do whistle climbs. The person who is the highest class not only has to get punished by having a class penalty but then he has to press t for an hour and a half until the climb is over. There's nothing wrong with the idea of auto T. There's an auto explore dummy, someone must have argued that having an auto explore dummy was a horrible idea before it came out and now it's here. I like it.