Mainly PvP - Weapon/Shield (W/S) Fire Blast Light Trapper, for the moderately to very wealthy player
(my Assassin's name will be:
Doubts, to compliment my bone necro named
Worries who will soon become non-ladder)
This is a USEAST realm guide and is the build I plan on trying to do next. I do not claim it to be the best trapper setup ever, but it is what I want to do for my enjoyment and I believe it will be awesome. It is for experienced duelers and for trappers who like to hunt down their prey.
Rainbow facets etc. don't work with traps but they do work with fireblast! This build is meant to be able to potentially kill players who use moderate levels of sorb!
MERC:If you want a mercenary, use an act 2 merc with prayer, holy freeze or defiance (if prayer or defiance, get from normal difficulty for better stats). The merc would use infinity eth col voulge, prob eth fortitude and prob andy's helm (pretty sure holy freeze is the best choice)
GOALS:65 or 102 fcr, 48 or 86 fhr, 32% FBR(stormshield has 35%), max or close to max trap laying speed, and 3 main setups:
-max resists general use build
-super stacked maxed resists and a little sorb build
-high dr and high block build (max if you want)
Also want good lightning dmg and really good fireblast dmg... sometimes use fire faceted equip for fun...
SKILLS:max 4 lightning trap skills (80)
max fireblast last(or prob charged sentry last just because fireblast more fun) (20)
1 into wake of fire
1 into all shadow disc except venom (9)
zero into martial arts
total = 110
notes:required level for completion = 99 (enigma gives 74 strength at level 99, 73 at 98 or 72 at 96)
more notes: maybe no fade? maybe 1 into dragon talon and have an OW setup? could always just be bm and prebuff fade? prob just 1 in fade... or ill prebuff it until level 99 because it's really not critical <you will use BoS 95% of the time>...
STATS:starting base amounts...
Strength: 20
Dexterity: 20
Vitality: 20
Energy: 25
end amounts...
no strength... at least not at level 98... you can re-spec infinitely now so just use your own stat points to put some into strength until you can afford to do zero
Some into dex for more blocking and ability to use phaseblade
rest into vitality
no energy
GEAR for high block and max dr%, decent resists, 102% fcr and %86 fhr:
-Rare circlet (or a magic 2/20/2os)- +2 Assassin skills, 20fcr, with Str, Dex, Life, Mana and Resists - socketed with 7%fhr/str/dex/res/life/mana (best you can get) jewel as 1%fhr is needed to hit 86% fhr breakpoint here!)[if 2os type, the other socket you must put a 9strength/15 resist jewel or something for 18 strength total]<must be at least +18 strength, possibly around 30>
-Maras amulet (closer to 30 all res the better)
-32%fcr (or higher) spirit phaseblade or long sword will just barely work but may as well do phaseblade
-or sometimes use 6x fire facet phaseblade! which will make you hit 65 fcr bp and with 1 trap fhr gc, 48%fhr bp)
-enigma dusk shroud (+73str minimum (req. level 98) if circlet only has 18 str to hit 156 for monarch)
-stormshield with ber rune (eld or fire facet also good but ber prob best overall here)
-arach
-magefist(adds 1 to fire skills!)
-10% fcr, dexterity, life, mana ring
-ravenfrost
-shadowdancers(req 167 str but stormshield adds 30 so you're good)(gives 30%fhr, dex, +2 shadow disc)
cta/spirit switch(need 32fcr spirit for 102fcr breakpoint while doing bo)(ideally get a 6bo/6bc CTA)
10x life/res sc's (I'd say get a little more fire than other resists here because when using spirit monarch, you lack fire resists a bit...)
9x trapper lifers (switch to 1x trap fhr gc for when using fire facet phase blade)
20/20 torch or close
20/20 anni or close
note: strategy for this setup is to use burst of speed after doing bc with cta/spirit out so it is level 18 (+11+2shadowdancers+4torchandanni=+17)...(need it to be level 16 if using long sword for max trap laying speed... only need level 3 BoS if using Phaseblade.) -Also cast cloak of shadows to increase your defense.
GEAR for max resists and general use (102%fcr and either 86% or 48% fhr depending):
(with hoto +19 to assassin skills, +21 to shadow disc /w shadowdancers, +28 to traps, +29 to fire traps --> will do 8k fireblast dmg at lvl 99 and almost 12k light)
(with fire facet PB, +24 to traps and +25 to fire traps --> will do 6959 fireblast dmg, +30% to fire dmg = 9k fireblast dmg!!???!!!!!)
-Rare circlet (or a magic 2/20/2os)- +2 Assassin skills, 20fcr, with Str, Dex, Life, Mana and Resists - socketed with 7%fhr/str/dex/res/life/mana jewel)[if 2os type, the other socket you must put a 9strength etc jewel for 18 total]<figure it'll be at least +18 strength, possibly around 30>
-Maras amulet (closer to 30 all res the better)
-HOTO flail
-or 6x fire facet phaseblade! (swap 1 ring with 10% fcr ring to get 102 fcr)
-enigma dusk shroud (+73str minimum (req. level 98) if circlet only has 18 str)
-32% spirit monarch
-Arach (could switch this out same time as magefist with hoto ONLY if put on 10fcr ring)
-magefist(when using hoto you can switch this with bloodfist for 86% fhr bp if you want if not using shadowdancers and need the fhr)<otherwise I'm not mad if just have 132% overkill fcr>
-bk ring x 2, or 1 soj and 1 bk
-waterwalks (or tri-res boots but cant afford) (or shadowdancers if your ciclet has +29 to strength or more which then will make you hit 86% fhr breakpoint, otherwise you're at 62% fhr for the 48% breakpoint which is fine for assassins<unless you use bloodfist, then you're back to being at the 86% bp>)
cta/spirit switch
10x life/res sc's
9x trapper lifers
20/20 torch or close
20/20 anni or close
note: strategy for this setup is to use burst of speed with HOTO for the highest level possible, which will be high enough for max trap speed even if using sorb rings when cast. (similar to a long sword, a flail requires level 16 BoS with no other IAS to reach max trap lay speed)
GEAR for amazing resists (approx 280 or more to all resists if you use fade <including anya's added res>)[102%fcr and likely 86% fhr]:
-Rare circlet (or a magic 2/20/2os)- +2 Assassin skills, 20fcr, with Str, Dex, Life, Mana and Resists - socketed with 7%fhr/str/dex/res/life/mana jewel)[if 2os type, the other socket you must put a 9strength etc jewel for 18 total]<figure it'll be at least +18 strength, possibly around 30>
-Maras amulet (closer to 30 all res the better)
-Wizardspike (with 15resist/20life jewel, OR more likely: 15 all resist/15%ias jewel)
-enigma dusk shroud (+73str minimum (req. level 98) if circlet only has 18 str)
-32% spirit monarch
-arach (when using wizardspike you may also switch this out in addition to magefist, if you want to use tgods or snowclash, or dungos etc, OR NOSFERATUS FOR 10% IAS)
-magefist(when using wizardspike you can switch this with bloodfist for 86% fhr bp if you want if not using shadowdancers, PLUS 10% IAS)
-bk ring x 2 or 1 soj and 1 bk (you can use dual ravens, dwarfs, or wisps or any combination as you please)
-waterwalks [tri-res boots too expensive](or shadowdancers if your ciclet has +29 to strength or more which then will make you hit 86% fhr breakpoint, otherwise you're at 62% fhr for the 48% breakpoint which is fine for assassins <unless you use bloodfist, then you're back to being at the 86% bp>)
cta/spirit switch
10x life/res sc's
9x trapper lifers
20/20 torch or close
20/20/10 anni or close
note: strategy for this setup is to use burst of speed with CTA for the highest level possible, which will be enough no matter what because you only need level 7 BoS with wizardspike for max trap laying speed. ALTERNATIVELY, use Fade instead of BoS, but with the IAS equip (bloodfist, nosferatu's and 15% ias jewel in wizzy) in order to reach 10 frames trap laying speed (almost the fastest). Also with nosferatus you can definitely use shadowdancers if you want but that would be overkill fhr because of bloodfists.
GEAR for leveling up (ondals adds +5% exp gained)<102% fcr bp hit and good enough FHR>:
-Rare circlet (or a magic 2/20/2os)- +2 Assassin skills, 20fcr, with Str, Dex, Life, Mana and Resists - socketed with 7%fhr/str/dex/res/life/mana jewel)[if 2os type, the other socket you must put a 9strength etc jewel for 18 total]<figure it'll be at least +18 strength, possibly around 30>
-Maras amulet (closer to 30 all res the better)
-ONDALS (4 skills and 45% fcr, socketed with all res/15% ias jewel)
-enigma dusk shroud (+73str minimum (req. level 98) if circlet only has 18 str)
-Arach
-magefist
-bk ring x 2 or 1 soj and 1 bk or 2x soj because pvm
-waterwalks (or tri-res boots but cant afford) (or shadowdancers if your ciclet has +29 to strength or more)
notes: with shadowdancers, you'd have 37fhr... so need a 12fhr gc to be at 48% breakpoint. without shadowdancers, you'd have 7% fhr, so need 12% fhr gc for 15% fhr breakpoint.
OVERALL GEAR configuration choices summary ignoring ondals setup:
Unchanging items are as follows...
the circlet
maras
enigma
all charms except 1 12% fhr trap gc that can swap out a lifer when needed
gear that can change...
weapon --> either Spirit PB, HOTO, Wizardspike, or 6x fire facet PB
shield --> either Spirit monarch or Stormshield(ber)
gloves --> either magefist or bloodfist (could also use trang gloves when need extra cold resists)
belt --> either arach or nosferatus (or tgods or snowclash but would be bad-mannered combined w/ rings)<also maybe dungo's would be good or something with certain configuraitons>
boots --> either shadowdancers or waterwalks (don't need waterwalks really if have enough strength on circlet but you may prefer them for the life and such)
rings --> bk's, soj's, raven's, wisp's, dwarf's, or a 10%fcr ring with dex
Thanks for reading. Some additional notes would be:
-I don't think 174 fcr build is worth it.
-Claw/claw builds can be good but I think even more expensive and not my style.
-Very basic dueling strategy against casters mainly--> lay light trap or two, mindblast and namelock opponent, possibly lay more traps and possibly wake of fire for intense stun, mindblast enough to keep birdies on their head so things stun easier, use psychic hammer in combination with mindblast for superior stun, and finally, depending on situation, teleport next to them and fireblast them until they die, which is also good at keeping your opponent stunned. Use shadow master.
Feedback is appreciated but not required. The IAS calc I used is as follows and I believe it is accurate:
https://diablo3.***/diablo-2/calculatoren/angriffsgeschwindigkeit/?lang=enThanks