Quote (CMBurns @ Oct 3 2017 06:22pm)
Da fuq? Why do you keep comparing those two things? You're trying to use diablo 2 as a "better" example, but you keep miserably failing to do so. Instead, you're proving that D2 had it right with persistent annoying minions. Iron golem persisted through games. Spectres now persist through logouts. Both minions have no duration.
You wanna feel powerful spamming minions? Spam the ones that HAVE A GOD DAMN DURATION TAG. Animate weapon, skeles, etc.
What the fuck...
Is that how you try to "win" arguments? By just babbling nonsense for so long that people just give up. Your strategy is idiotic tenacity?
Ofcourse diablo 2 had the iron golem thing right, but ontarian was using that to compare with my holy shield analogy which was a false equivalence.. You should really read the other posts i've made instead of just nitpicking stuff out of context
i'm not babbling at all, lol. I'm saying the more automation you have for skills will in essence create less gameplay immersion. I am using the hurricane and holy shield as analogies of how using a skill that has a duration feels impactful. Summoning minions and whatnot is supposed to feel impactful and it was, now it's going to be automatic (do it once and forget). It's dumbing down the game.
Also, nice ad-hominem again at the end, you're really good that
This post was edited by JohnMiller92 on Oct 3 2017 08:28pm