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Aug 16 2017 02:50pm
Lets say this pally has 200 light res. (95max res+105excess res)

20sorb wisp + tgods.

How many cs zon shots can this pally take assuming hp is about 3.5k and the cs zon is pretty well geared. (This assumption is based on 0 chance to block)

This post was edited by OnceTwice on Aug 16 2017 02:52pm
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Aug 16 2017 03:20pm
Probably going to heal him
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Aug 16 2017 03:35pm
Certainly going to heal him.
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Aug 16 2017 04:55pm
glass canon cs zon can deal 120k dmg, assuming all bolts hit
120k / 6 pvp penality = 20k
then 95res : 20k / 20 = 1k
then 20% dmg reduced + 20% dmg healed = -40% : 1k - 40% = 600dmg
600 dmg divided by 13 bolts = 46dmg each
each one is reduced by 20 from tgod = 26 each then heals for 20
= 6 dmg left per bolt, * 13 = 78 dmg taken

3.5k life / 78 = 44.9 hits to kill, assuming no regen and no block and no armor and also removing the 5% miss chance even against no armor

but with a max block setup and basic stuff it should require over 200 hits to kill him, with no regen again
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Aug 16 2017 05:06pm
Quote (SinsOfTheSun @ Aug 16 2017 05:55pm)
glass canon cs zon can deal 120k dmg, assuming all bolts hit
120k / 6 pvp penality = 20k
then 95res : 20k / 20 = 1k
then 20% dmg reduced + 20% dmg healed = -40% : 1k - 40% = 600dmg
600 dmg divided by 13 bolts = 46dmg each
each one is reduced by 20 from tgod = 26 each then heals for 20
= 6 dmg left per bolt, * 13 = 78 dmg taken

3.5k life / 78 = 44.9 hits to kill, assuming no regen and no block and no armor and also removing the 5% miss chance even against no armor

but with a max block setup and basic stuff it should require over 200 hits to kill him, with no regen again


holy shit. this deserves vouch.

thanks, exactly what i've been looking for

sent 27fg to even you out :)

This post was edited by OnceTwice on Aug 16 2017 05:08pm
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Aug 16 2017 05:17pm
Quote (SinsOfTheSun @ Aug 16 2017 11:55pm)
glass canon cs zon can deal 120k dmg, assuming all bolts hit
120k / 6 pvp penality = 20k
then 95res : 20k / 20 = 1k
then 20% dmg reduced + 20% dmg healed = -40% : 1k - 40% = 600dmg
600 dmg divided by 13 bolts = 46dmg each
each one is reduced by 20 from tgod = 26 each then heals for 20
= 6 dmg left per bolt, * 13 = 78 dmg taken

3.5k life / 78 = 44.9 hits to kill, assuming no regen and no block and no armor and also removing the 5% miss chance even against no armor

but with a max block setup and basic stuff it should require over 200 hits to kill him, with no regen again


And this is completely false.

120K is 12 bolts times 10K light damage.

For each bolt :

10K lightning and 17% pvp reduction = 1700 light damage.

1700 light damage and 95% resistance = 85 damage.

85 damage and 40% absorb (wisps) = 17 damage.

17 damage and 20 absorb (TGods) = heal 17 damage.

12 bolts each healing 17 damage = heal 204 damage.

This post was edited by feanur on Aug 16 2017 05:18pm
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Aug 16 2017 05:19pm
Quote (feanur @ Aug 16 2017 06:17pm)
And this is completely false.

120K is 12 bolts times 10K light damage.

For each bolt :

10K lightning and 17% pvp reduction = 1700 light damage.

1700 light damage and 95% resistance = 85 damage.

85% damage and 40% absorb (wisps) = 17 damage.

17 damage and 20 absorb (TGods) = heal 3 damage.

12 bolts each healing 3 damage = heal 36 damage.


It's assuming 20% absorb (single wisp)
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Aug 16 2017 05:21pm
Quote (feanur @ Aug 16 2017 09:17pm)
And this is completely false.

120K is 12 bolts times 10K light damage.

For each bolt :

10K lightning and 17% pvp reduction = 1700 light damage.

1700 light damage and 95% resistance = 85 damage.

85 damage and 40% absorb (wisps) = 17 damage.

17 damage and 20 absorb (TGods) = heal 3 damage.

12 bolts each healing 3 damage = heal 36 damage.

No, you would heal the same you absorbed, therefore you would heal 17, this therefore makes the 12 bolt total wrong

This post was edited by Marieusz on Aug 16 2017 05:24pm
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Aug 16 2017 05:23pm
Quote (OnceTwice @ Aug 17 2017 12:19am)
It's assuming 20% absorb (single wisp)


Oh, then with a single wisp the scenario holds, indeed.
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Aug 17 2017 12:53am
That Why i use 68fcr with 39k plague as well combined with 2,4k ga dmg.at Max ias. And those lame ass absers Go down anyway.

But with a real vt build with 75fcr, wisp and sop you would not be immortal, you would stand a much better chance as well. And If you got your stacks and skills in ordnung hacker fc zons with infi merc wont have time to finish you from offscreen before you cought up with them. From there they are usually clueless to know What to do except praying their atp Will not fail.

For javas refusing to waste 4 skills in bow tree and having a faith at slot 2 i would still recommend skilling some plague, minimum of 30k dmg, this Will give them a fair chance vs palas, druids or absers which even a very skilled java have problems defeating. With titans or other 2/2/40/eth damage javs you can lasthit kill with Fury vs absers then as well.

This post was edited by gel87 on Aug 17 2017 01:00am
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