pskull + soj
Code
Output iLvl = [ 0.66 * input iLvl ] + [ 0.66 * Char Lvl ]
6x pskull
Code
Output iLvl = [ 0.4 * input iLvl ] + [ 0.4 * Char Lvl ]
Code
IF(magiclvl > 0)
(1) THEN alvl = max{ilvl,qlvl} + magiclvl
ELSE IF(max{ilvl,qlvl} < 99 - int(qlvl/2))
(2) THEN alvl = max{ilvl,qlvl} - int(qlvl/2)
(3) ELSE alvl = 2*max{ilvl,qlvl} - 99
; ilvl and alvl are capped at 99
mlvl
Code
Only Circlets, Sorceress Orbs, Staves, and Normal + Exceptional Wands have magiclvl > 0,
Circlet (qlvl 24): mlvl = 3
Coronet (qlvl 52): mlvl = 8
Tiara (qlvl 70): mlvl = 13
Diadem (qlvl 85): mlvl = 18
Sorceress Orbs + Staves: mlvl = 1
Normal + Exceptional Wands: mlvl = 1
jewels qlvl note:
Code
alvl always = ilvl (because jewel qlvl=1)
for desired alvl for lld affixes:
tinyurl.com/d2affixlevels
This post was edited by bonnerf2 on Jun 18 2017 07:39am