Quote (Cheeya @ Jan 12 2019 10:07pm)
we are talking usefulness of the item and excluding uses that take thousands of hours to be able to do. As for the hm charm... Lets agree to disagree. Nobody uses strictly HM charms because its completely useless without a real mod backing it up. Nobody wants a pure healer in their group.
Sorry bud that sword isnt a fail.. in fact given that the cap is 100 its actually ABOVE average. WITHOUT ML before you argue the point...
So, the sword is 1% above average EE spawnable on that Tier, does this apply to other items posted?
Quote (vka_runs @ Jan 9 2019 08:03am)
Fail or good? Tempted to say good, but not sure!
Angelic ice III
Spell Damage: 51 to 61
Mana Cost: 21
+35% Enhanced Effect
+14 Dexterity
+89 Max Mana
+1% Life Steal
Overspawn, but, it is over 100% enhanced effect... it isn't a fail at all
Quote (McDavid @ Jan 1 2019 04:36am)
Mystical rusted dagger
Damage: 9 to 16
+25% Enhanced Effect
+1 Critical Strike
+1 to 1 Life per Attack
This is not a fail:
Quote (McDavid @ Dec 26 2018 06:31am)
jRare steelwood club
Level Req: 45
Damage: 75 to 340
+90% Enhanced Effect
+6 Jubilance
By your argument this is not a fail at all:
Quote (Jupiter5 @ Dec 24 2018 08:34pm)
Rare seamist robe
Level Req: 30
Physical Defense: 0 to 30
Magical Defense: 44 to 134
+137% Enhanced Effect
+1 Mana Regen
And the list goes on... come up with something that actually fills the bill of your debate to contradict my impression of what others think a fail is. They don't know, they wouldn't because they all think a lot of items fail because it isn't good ENOUGH FOR THEM.
Thanks for pointing out what I have stated in Fail / Average threads posted already... they don't know what is useful, they only compare their finds to the items they have, not what is or can be of value.
Yes, this is a fail:
Rare steel dagger, Damage: 29 to 51, +15 Strength, +1 to 2 Life per Kill
This post was edited by izParagonzi on Jan 12 2019 03:51am