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Jul 16 2015 05:20pm
What do you guys think of the lock class?
Also made this thread about U27 since it will probably be out before any ddo players post here :cry:
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Aug 10 2015 02:55pm
u play dungeons and dragons?
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Aug 16 2015 08:09pm
Quote (jaksey @ Aug 10 2015 02:55pm)
u play dungeons and dragons?


Yes.
Of course I do.
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Sep 10 2015 06:49pm
Lol been so long since I came on jsp. Already did about 5 warlock lives, on main and alts. They're too op really. Thought devs were moving away from casters and here they give us a caster that is way more ee viable than wiz and sorc.

Anyway, if I had to rank pacts I'd go with fiend, then fey, then great old one last.
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Sep 11 2015 10:53am
Quote (Terron_Wood @ Sep 10 2015 06:49pm)
Lol been so long since I came on jsp. Already did about 5 warlock lives, on main and alts. They're too op really. Thought devs were moving away from casters and here they give us a caster that is way more ee viable than wiz and sorc.

Anyway, if I had to rank pacts I'd go with fiend, then fey, then great old one last.


Yeah, even after the minor nerf they are still OP
I haven't really played since before I posted this, I want to check out the new pack
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Sep 15 2015 02:08am
New amrath quests are alright, though a bit short. The loot drop rate is really bad though, and only some of the items are semi useful. The raid would be fine if they'd just implement a save for the whirling blades. Without save it just becomes whoever has 1k+ life stuck raising everyone else. Either that or run it on norm, like 99% of pugs do now.

The first half of raid has auto-fail if too many monsters on the field, and if the random spawnings happened at the same time the raid could fail through no fault of the party. Was annoying until they decided to make the spawnings spaced out and not random anymore.
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Posts: 57,588
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Sep 15 2015 12:39pm
Quote (Terron_Wood @ Sep 15 2015 02:08am)
New amrath quests are alright, though a bit short. The loot drop rate is really bad though, and only some of the items are semi useful. The raid would be fine if they'd just implement a save for the whirling blades. Without save it just becomes whoever has 1k+ life stuck raising everyone else. Either that or run it on norm, like 99% of pugs do now.

The first half of raid has auto-fail if too many monsters on the field, and if the random spawnings happened at the same time the raid could fail through no fault of the party. Was annoying until they decided to make the spawnings spaced out and not random anymore.


Damn, sounds like a shitfest lel
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