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Member
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Dec 4 2020 11:27am
all we really need is the Mind Numb lol
Member
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Dec 6 2020 10:39pm
Quote (NormanBates @ Dec 5 2020 06:27am)
all we really need is the Mind Numb lol


Yup... guess I will have to organise them by Stat/EE with basic bold... not sure with useful side mods.

Anyway... just posting the following here in case I work on a "Prof Hunter" Guide.

Subject Matter:
A single Attack/Heal ACTION = 0-1 Prof Point per Wave
A multiple ability Attack/Heal ACTION = Increases % chance to get a minimum of 1 Prof Point. (0-X) per Wave

Statement(s):
#1 "Multistrike vs 9 monster wave gives you a 90% chance to get 1 prof point"
#2 "Multistrike vs 9 Monster wave gives you a chance of 0-9 prof point as long as it is under Max Cap of 10 (excl Event Mod)

Member
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Dec 8 2020 05:49am
Recording Event mods here for all Active members... :rofl: mao

Better Item Drop Quality
Cooking Experience
Evil Presences
Evil Well Longevity
Experience Cap
Experience Gained
Faster Cooking
Faster Fishing
Faster Glyphing
Faster Suffusencing
Faster Transmuting
Fishing Experience
Glyphing Experience
Increased Monster Base Difficulty
Increased Monster Difficulty
Increased Monster Life
Increased Monster Stats
Item Stat Quality
Level 101 Guild Point Reward
Magic Luck Effectiveness
Map Final Chest Quality
Maximum Base Quality of Welled Item
Maximum Room Size
Minimum Base Quality of Welled Item
Minimum Room Size
More Enigmatic Emblems
More Evil Wells
More Items from Chests
More Treasure Chests
More Warm Lights
No Trapdoors
Proficiency Cap Per Fight
Quality to Maps Found
Suffusencing Enhanced Effect
Suffusencing Experience
Teleport Traps
Transmuting Experience
Trapdoor Maximum Monster Level
Trapdoor Minimum Monster Level
Treasure Chest Quality
Warm Light Effectiveness
Member
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Dec 8 2020 11:49pm
More precise Prof information:

With each "Successful Hit Check", you either get 0 or 1 prof point.
Prof point(s) is capped to a maximum of 10 per Wave.

1 Action vs 1 Monster has to make a "Successful Hit Check" = either 0 or 1 prof.
1 Action vs Multiple (say 9) increases your chances because you can get up to 9 "Successful Hit Checks" = 0 up to 9 prof points (1 Action)
Member
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Gold: 8,672.68
Dec 9 2020 03:38am
(this post may appear that I am talking to myself, please understand, I am a Sane individual, but, I can not speak on behalf of the rest of humanity.)

Okay... Charms. Previously I took 4 mules (4/15) to identify charms that they are of no use to me for either trading/trashing or shrining. Shit, I put most of them (3/4 mules) on a single mule (now 1/2).

So... what is the issue now you may wonder... hmm, while leveling up and MQ'ing since (maybe 4+ MQ attempts) I have acquired MORE charms that are useful and can be sold etc. So... the previous "Charm" list posted needs an overhaul which will include other MULES etc.

Rock? Hard Place? What is the average % of this becoming 50/50? Is there a way to change it?

Image: "Rex reaching for the stars in the hopes of gathering the straw." ... What is the success rate or %?

This post was edited by izParagonzi on Dec 9 2020 03:38am
Member
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Dec 9 2020 02:24pm
"Half of the time I feel like a woman when I am in LS posting"

Okay, there are a number of ways you can read into that, and yes, in a way I am being sexist (but that is not my intent.)

Basically, 'half a dozen of things I want to do (i.e post/test etc), but I can not make up my mind which one to complete!"
Member
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Dec 9 2020 04:23pm
Lol rex, as long as you don't put on a dress and some lipstick while slashing :rofl:

Not judging if you do... ok maybe a little :lol:
Member
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Dec 9 2020 04:31pm
Quote (jlhromeo @ Dec 10 2020 11:23am)
Lol rex, as long as you don't put on a dress and some lipstick while slashing :rofl:

Not judging if you do... ok maybe a little :lol:


:lol:

I don't feel that much like a woman, so you are safe... :)
Mind you, I wouldn't mind feeling my woman later tonight (woops, tmi) :lol:

Wall will follow this after I get around to adjusting layout... you have been warned (mind you, later is like another 3 hours + maybe)
Member
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Dec 9 2020 06:57pm
I need to complete this list... but damn I have a tonne of shit I have to add as well.
Fuck, it is so hard to organize this shit by popularity etc.

#1 Light / Wild sort after charms (Stat basically, not many for EE)
#2 Sort after highest STAT charms (should it be organised by highest stat based on level??)
#3 Highest EE or Stat either Light/Wild or All... I mean... versatility and reducing storage space etc.

EDIT: not including the level of the charm... FFS... need a quick way to organise this crap for the trade topic that any (a or all people viewing trade topic) can view fast and make a decision after every other charm has been compared (including the viewers item(s))

Basically, are any of the charms listed in this trade thread better than what I currently have?

Key:
MN = Mind Numb
CF = Critical Flux
ML = Magic Luck
EG = Experience Gained
LR & MR = Life/Mana Regen
LS = Life Steal
DR = Damage Return
PDR / MDR = Physical / Magical Damage Reduction
CS = Critical Strike
IM / EM / WM / FM = Ice / Earth / Wind / Fire Mastery
HM = Heal Mastery
GB = Glancing Blow
AP = Armor Pierce

ICE

Stat:
Lvl 01: +15 Str : +3 Vit : +2 MR : +1 to 2 LpA : +1% QD [iz2]
Lvl 15: +24 Dex [iz8]

Enhanced Effect:
Lvl 15: +78% EE [iz8]
Lvl 30: +79% EE : +121 Mana : +8 CS : +1% DR : +4% LM [iz8]

+Life &/or Mana:
Lvl 05: +159 Life : +197 Mana : +1 MR : +1% LS : +1% MN : +2% IM [iz2]

Regen Life &/or Mana:
Lvl 50: +23% EE : +12 LR [iz2]

FIRE

Stat:
Lvl 01: +20 Str : +77 Mana : +1% AP : +2% PS : +2% GB +2% IM [iz8]
Lvl 05: +15 Dex : +125 Life [iz2]

LIGHTNING

Stat:
Lvl 01: +12 Str : +1 MR : +1 to 4 MpA : +1% LS : +2 Jub : +2% FM [iz8]
Lvl 25: +30 Dex : +1 to 2 MpA [iz8]
Lvl 30: +36 Dex : +5% DR : +1% AP : +3% HM : +4% WM [iz2]

Regen Life &/or Mana:
Lvl 30: +35 Int : +5 MR (incl Int = 6 MR) [iz2]
Lvl 30: +4% EE : +12 MR : +4% MN [iz8]

Misc:
Lvl 30: +51% EE : +21 Str : +1 MR : +1 to 5 MpA : +1% LS : +2% FM [iz8]
Lvl 40: +36% EE : +18 Dex : +34 Int : +182 Mana : +1% HM [iz8]
Lvl 45: +44 Int : +3% QD[iz8]


EARTH

Stat:
Lvl 01: +15 Str : +1 to 1 MpK : +2% LS : +1% AP : +1% MDR : +4% IM : +2% LM [iz8]
Lvl 25: +22 Dex : +3% EG : +3% PDR : +22% HM [iz2]

Misc:
Lvl 50: +20% EE : +4 Str : +12 CS : +1 to 1 LpA : +11% LS [iz8]


WILD HEAL
Lvl 05: +76% EE : +14 Int [iz2]
Lvl 15: +53% EE : +426 Life [iz2]
Lvl 15: +4 ML : +1 to 2 LpA : +1% CF [iz2]
Lvl 15: +67% EE : +389 Mana : +4% FM [iz2]
Lvl 30: +14 MR : +1% CF [iz2]
Lvl 01: +15 Str : +1 Jub [iz8]
Lvl 01: +15 Dex : +1 to 1 MpA : +1% CF : +3% FM [iz8]
Lvl 15: +80% EE : +1 to 3 MpA [iz8]
Lvl 35: +27 Dex : +2% CF [iz8]

REG HEAL
Lvl 10: +62% EE [iz2]
Lvl 10: +23 Dex [iz2]
Lvl 15: +18 Dex : +2 CS : +20% HM [iz2]
REG HEAL = iz8
Lvl 10: +16 Str, +2% MiN [iz8]
Lvl 15: +75% EE : +1 to 1 LpA [iz8]

FOCUS HEAL
Lvl 05: +19 Dex [iz2]
Lvl 05: +18 Str : +1% PDR : +1% GB : +2% IM : +2% EM [iz2]
Lvl 05: +72% EE : +16 Str : +2 Dex : +2 CS : +7% HM : +1% WM [iz2]
Lvl 10: +20 Dex [iz2]
Lvl 10: +76% EE : +3% Parry [iz2]
Lvl 30: +94% EE [iz2]
Lvl 01: +58% EE : +55 Mana : +1 LR : +1 to 2 MpA [iz8]
Lvl 10: +23 Dex : +1 to 1 MpA : +1% CF : +2% QD [iz8]
Lvl 10: +20 Dex : +11 Vit : +1% AP : +1% CF : +1% PS : +2% IM : +3% LM [iz8]
Lvl 20: +26 Str : +2% CF [iz8]
Lvl 35: +33 Str : +7% MN [iz8]
Lvl 05: +78% EE : +6% EG : +5% WM+ [iz8]
Lvl 05: +65% EE : +1 to 2 LpA : +1% AP : +1% Parry : +3% CF : +2% GB [iz8]
Lvl 35: +100% EE : +1 CS [iz8]

MAIN CHARMS: Arranged based on Character Class (Excl Casters) & Level:

Level 01-10 (ALL): Lvl 01: wild heal: +11 Dex, +227 Life, +1 CS, +1% DR, +1 Jub, +1% EM
Level 10-25 (G/S/P): Lvl 10: focus heal: +19 Str, +233 Life, +1 to 7 LpA, +4% LS, +2% PDR, +2% FM
Level 10-25 (M/N): Lvl 10: focus heal: +23 Dex, +1 to 1 MpA, +1% CF, +2% QD (iz8 - REMOVE from sale list)
Level 25-55+ (ALL) Lvl 25: focus heal: +113% EE, +7 ML, +6% AP, +3% MSy, +1% PS
NOTE: +XX MD% Event may require changing Main charm
Level 60/65+ (S/M/N/H) Lvl 45 Magi wild heal: +107% EE (Vault)

Headhunter ONLY:
Level 01-15 : Lvl 01: wild heal: +11 Dex, +227 Life, +1 CS, +1% DR, +1 Jub, +1% EM
Level 15-25 : Lvl 15: wild heal: +25 Dex, +3% IM (Vault)
Level 25-XX : Lvl 25: wild heal: +30 Str, +100 Life
NOTE: +XX MD% Event may require changing Main charm
Level 60/65+: Lvl 45 Magi wild heal: +107% EE (Vault)

EE & SPARE CHARMS:
Lvl 20: focus heal: +102% EE, +29 Str, +1 to 8 MpK, +1% Parry
Lvl 35: focus heal: +100% EE, +1 CS (iz6 - REMOVE from sale list)

Lvl 05: focus heal: +13% EE, +16 Str, +5 Int, +2 ML, +1% QD
Lvl 20: wild heal: +25% EE, +22 Str, +1 to 3 MpA, +3% MS, +2% MSk, +6% LM
Lvl 35: wild heal: +27 Dex, +2% CF (Vault)

This post was edited by izParagonzi on Dec 9 2020 07:03pm
Member
Posts: 38,105
Joined: Apr 29 2006
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Dec 9 2020 07:36pm
2 user(s) are reading this topic: izParagonzi, jlhromeo

:ph34r:

This post was edited by izParagonzi on Dec 9 2020 07:36pm
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