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Jan 8 2013 04:48pm
Yo

Ef as mh, high dps sock str sickle with 25% drag as oh

2,85 aps ~ 3 throws per sec > like 70% to drag the opponent

Then frenzy him down

any mistake? I think with 2,5-3 aps you only need like 1-3 secs to drag the opponent to you

Then ground stomp, frenzy, wotb etc or hota
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Jan 8 2013 04:54pm
Yes, Butcher's Sickle has longer than Pudge and Blitzcrank put together! Just camp near tower, wait for PvPers to come and use Butcher's Sickle! OP!
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Jan 8 2013 05:02pm
I already bought mine. Make sure you grab one with life on hit (LS is going to be SHIT in pvp).
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Jan 8 2013 06:36pm
Quote (Anti-Ageryder @ Jan 8 2013 04:02pm)
I already bought mine. Make sure you grab one with life on hit (LS is going to be SHIT in pvp).


We got a Blizz insider here!
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Jan 8 2013 06:39pm
ok, but 8 sec cd?
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Jan 8 2013 06:54pm
Uses throw barb, a ranged character

Wants to centre build around a proc that pulls enemies to him

Stupidity of humankind never ceases to amaze me / 10
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Jan 8 2013 11:33pm
Quote (markilbaldacchino @ Jan 9 2013 01:54am)
Uses throw barb, a ranged character

Wants to centre build around a proc that pulls enemies to him

Stupidity of humankind never ceases to amaze me / 10



Are you fuckng serious?
Why would you use spear of the ancients then?
Clueless kid

Since hota or bash/cleave/frenzy deal more % weapon dmg than axe throw its not that stupid
Proc has cooldown?

This post was edited by WalkinTall on Jan 8 2013 11:43pm
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Jan 8 2013 11:43pm
Quote (Anti-Ageryder @ Jan 8 2013 06:02pm)
I already bought mine. Make sure you grab one with life on hit (LS is going to be SHIT in pvp).


pvp wont exist, they scrapped it.
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Jan 8 2013 11:57pm
sound like a dcent idea, like for a melee char youd pretty much have to sit there and shift attack waiting for the skill to proc while as a ranged char, your just attacking like normal, and if the skill procs it procs and if not then NP. maybe use something like hota for when it does proc or a CC skill to extend the stun caused by the butchers sickle proc.

a lot i think would have to do with the build and how well it compliments the situations the proc creates for you.

This post was edited by Ylem122 on Jan 8 2013 11:58pm
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Jan 9 2013 12:08am
Quote (Godest @ Jan 9 2013 12:36am)
We got a Blizz insider here!


Huh? You don't have to be a blizz insider, it's basic logic and common sense. Top end health pools are around 50k, so it's safe to assume that we won't be hitting eachother for 50k. We probably won't be 2 shotting eachother either, so I think we can go lower than 25k. I think taking 5 hits to kill eachother is still unreasonable, but lets use it for a moment. Max life leech is 9% (barb only). That means a 10,000 damage hit, with no inferno penalty, will return 900 life. That's the BEST case scenario. You can get 1800+ life on hit from your weapons alone. So one of three things is going to happen:

1. We're going to run around 1 shotting eachother, in which case life leech/life on hit are both worthless (very unlikely, blizzard will implement a straight up damage reduction in pvp to prevent this)
2. Life leech and LoH are disabled in pvp (also unlikely, considering JW said in the recent pvp blog that "We want to be able to carry over as many of the crazy runes, items, and skills as possible, with their crazy effects, and alter them as little as possible")
3. Life leech and LoH are both enabled as they currently stand, and we're not 1 shotting eachother in pvp (in which case under EVERY scenario, life on hit is better)
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