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markilbaldacchino
#11 Aug 22 2012 08:26pm
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Quote (young2093 @ Aug 23 2012 04:14am)
Why would they nerf? This is by far the most imbalanced setup right now, with Zombie Dogs on even a 6 second CD (not even the best possible). I wouldn't even bother with most of the other shit you have there, its completely unecessary.
Standard Spirit Walk/Soul Harvest with Zombie Dogs/Sacrifice/What ever the fuck you want and PtV/Zombie Handler/Tribal Rites, and even remotely good gear (including the reduced zombie dog cd helm/shield) would be ridiculous.

Edit: On paper this is like 100 times worse than Corpse Explosion/Amplify Damage.



Why would they nerf this? That would make me mad, they specifically added tribal rites for zombie dogs and the new homunculus for this patch, and I am pretty sure are aware of the reduce cooldown affix on helms. Arent they able to do 1+1? Jesus fucking christ ... nerf overpower, ias, force armor, the monk skills that gave full party immunity, proc coefficients on wd and dh skills, nerf devils anvil, nerf vision quest I would understand because maybe whoever was in charge of testing the game prerelease was probably braindead and had no imagination that they would turn out to be that op from just reading the skill descriptions or maybe actually trying out LOH / resource regen / stacked ias with various skills / combos. But to nerf this would be unacceptable.

This post was edited by markilbaldacchino on Aug 22 2012 08:27pm
LucAA
#12 Aug 22 2012 08:37pm
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Quote (Tommyvv @ 22 Aug 2012 20:20)
i warned blizzard that 1 zombie dog tank more then best tank barb ingame
but they not listen, couse jay wilson is testing this game!
instread they nerved overpower+hammer devils anvil, and make zero cooldown legendary on force-armor-tank-dog!

e/
and circle of life is realy nice for this bild, so i not would call it completely unecessary shit

e2/
and is 1100% damage per click realy OP?
what about 9 chain reaction per second instant-casting from wizzard in 1.03 / even posible in 1.04?


1100% per click with no cooldown or resource cost. Along with everything else you can mix in with this, its just stupidly OP.
LucAA
#13 Aug 22 2012 08:37pm
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Quote (markilbaldacchino @ 22 Aug 2012 20:26)
Why would they nerf this? That would make me mad, they specifically added tribal rites for zombie dogs and the new homunculus for this patch, and I am pretty sure are aware of the reduce cooldown affix on helms. Arent they able to do 1+1? Jesus fucking christ ... nerf overpower, ias, force armor, the monk skills that gave full party immunity, proc coefficients on wd and dh skills, nerf devils anvil, nerf vision quest I would understand because maybe whoever was in charge of testing the game prerelease was probably braindead and had no imagination that they would turn out to be that op from just reading the skill descriptions or maybe actually trying out LOH / resource regen / stacked ias with various skills / combos. But to nerf this would be unacceptable.


What? To NOT nerf this would be unacceptable ROFL.
markilbaldacchino
#14 Aug 22 2012 08:44pm
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Quote (young2093 @ Aug 23 2012 04:37am)
What? To NOT nerf this would be unacceptable ROFL.



Did you read anything I said? First they ENCOURAGE this then they NERF it. The evidence that such a build would come out is right in front of them. Are they fucking retarded at their own game? 'Uh sorry we didnt know you could summon zd incessantly + then explode them for insane dmg using the sacrifice skill cuz our patch team was totally high on shrooms or something and had no idea what they were doing, and forgot to factor in the sacrifice skill when creating all those OP summon skill / item buffs. We apologise, we feel it is taking away from the fun of the game bla bla bla' '
Djsem
#15 Aug 22 2012 08:51pm
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Quote (young2093 @ 22 Aug 2012 22:37)
What? To NOT nerf this would be unacceptable ROFL.


Why?
It is part of the game.

This post was edited by Djsem on Aug 22 2012 08:51pm
LucAA
#16 Aug 22 2012 09:04pm
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Quote (markilbaldacchino @ 22 Aug 2012 20:44)
Did you read anything I said? First they ENCOURAGE this then they NERF it. The evidence that such a build would come out is right in front of them. Are they fucking retarded at their own game? 'Uh sorry we didnt know you could summon zd incessantly + then explode them for insane dmg using the sacrifice skill cuz our patch team was totally high on shrooms or something and had no idea what they were doing, and forgot to factor in the sacrifice skill when creating all those OP summon skill / item buffs. We apologise, we feel it is taking away from the fun of the game bla bla bla' '


Regardless of if they should've known not to make this able to happen or not, there should be a cap on dog cd reduction.
Edit: I play a WD btw, this is ridiculously OP. I'm in no way biased against the class.

This post was edited by young2093 on Aug 22 2012 09:05pm
seowqi333
#17 Aug 22 2012 09:06pm
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Whats the main stats for summon doctor?
markilbaldacchino
#18 Aug 22 2012 09:07pm
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Quote (seowqi333 @ Aug 23 2012 05:06am)
Whats the main stats for summon doctor?


str for items
dex for max block
rest vita

5fg plx ty
SebsHere
#19 Aug 22 2012 11:18pm
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Tommy, can we get a video of this madness?

Don't have time / resources to test it out, but I imagine it would be awesome.
Hepzibah
#20 Aug 23 2012 01:50am
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Quote (young2093 @ Aug 22 2012 09:37pm)
What? To NOT nerf this would be unacceptable ROFL.


Same could of been said about double nado barb as well.

I think blizz wants us to have viable builds. different ones too.

this was in use pp, but now is worthwhile compared to bats.
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