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#1 Jul 31 2012 09:46am
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Thanks to missalaire and Rimi for creating this guide

Dungeon Defenders General Information/Guides/FAQs
Last Updated: 07/31/2012

Part I: About Dungeon Defenders
What is Dungeon Defenders?
Dungeon Defenders is a video game developed by Trendy Entertainment that combines the genres of tower defense and action RPG. The game takes place in a fantasy setting where players control one of four classes and defend against hordes of monsters. Dungeon Defenders was announced on August 25, 2010, and is planned for release on Xbox Live Arcade, PlayStation Network and PC. Support for the Move accessory is planned for inclusion in the PlayStation Network version. Epic Games' Mark Rein has stated that there will be cross platform play between the PlayStation 3 and the PlayStation Vita. The game was released on October 19, 2011 through Steam.

There were originally four character classes available in-game; the Squire, Monk, Huntress, and Apprentice. Four new classes were introduced on November 23, 2011 which were essentially "gender-swapped" versions of the original four who possessed new abilities. These characters are known as the Initiate, Countess, Ranger, and Adept.[8]. Additional classes got released such as the Barbarien, the Series EV amd the Summoner. All classes posses unique "towers," defenses that can be constructed on the map to stop advancing mobs, as well as utilize different skills and weapon types. The style of gameplay encourages multi-player and cooperation utilizing all the classes unique defenses. However, it is possible to play solo and switch between the different classes during a level in between combat phases.

The Squire: The Squire is primarily a melee based character whose towers are capable of large amounts of damage as well as barricading advancing mobs.

The Apprentice: The Apprentice is a mage based character focused on ranged combat whose towers focus primarily on ranged and elemental damage.

The Monk: The Monk is a support character capable of both ranged and melee attacks. The Monk's towers take the form of "auras;" constructed zones on the map capable of buffing allies or inflicting negative status and/or damage on incoming mobs.

The Huntress: The Huntress focuses on ranged combat with the class' towers taking the form of "traps" which function for a limited amount of charges.

The Initiate: The female counterpart to "The Monk", she has the ability to debuff nearby enemies and strengthen her allies' defenses.

The Countess: The female counterpart to "The Squire", a melee character who

The Ranger:
The male counterpart to "The Huntress", he's slow but strong and can make both him and his allies invisible.

The Adept: The female counterpart to "The Apprentice"; she has the ability to instantly upgrade any defense as well as cause magical explosions.

The Barbarian: The Barbarian is a melee based character who has no tower stats, but instead has stats that improve each Stance. These replace Tower Health, Tower Damage, Tower Attack Speed and Tower Range. Note that the Barbarian can only have two stances active at a time.

Series EV: The Series EV is a support or DPS based character. She can store up to two Guns and Magic Staffs in her memory bank, reproducing their capabilities with her "Assimilable Range Cannon", and can switch between any two such weapons on the fly. Furthermore by placing down an array of powerful Electronic Beams of varying lengths, EV can decimate enemy forces or buff the allied towers.

The Summoner: The Summoner is a tower based character, means he can only build and repair. As he selects units and issues a variety of orders, the Summoner exercises supreme tactical control over his troops and his team's Defenses. Furthermore, his Flash Heal ability instantly Heals all allied units and Defenses within a radius, and the Summoner's Phase Shift ability can move his ghostly avatar around the physical realm while remaining immaterial and unseen by enemies.


Is there a trial/demo version of the game?
http://store.steampowered.com/app/65800/ offers a downloadable demo of Dungeon Defenders.

Where do I buy the game?
You can buy it through steam: http://store.steampowered.com/app/65800/

Part II: Forum Rules

Below are the general rules of Dungeon Defenders. Please note that these are in addition to the universal d2jsp forum rules, which also apply. Not knowing the rules is not an excuse.

  • Trade at your own risk.
  • Do not sell items/mana for real currency or anything outside of the game. Stick strictly to in-game items only. Failure to adhere to this will result in a permanent ban!
  • Do not hack items/mana. Period. Failure to follow this will result in a permanent ban!
  • Please do not buy or sell known or obviously hacked items. If you feel you have received a hacked item, post in Trendynet's Report a Player thread with the title, "[ITH] weapon name." Please include a screenshot of the item, along with the seller's Steam username. Remember: It is critical that you include the seller's Steam username in your post.
  • Do not ask for freebies.
  • Do not hijack threads.

Tip: Add [WTB], [WTS], [WTT] or [WTA] tags when applicable, it will make trading easier for both users

*WTB = Want To Buy
*WTS = Want To Sell
*WTT = Want To Trade
*WTA = Want to Auction

What to do if you get scammed:
If you got scammed, please make a topic in the Scammer Accusations forum: http://forums.d2jsp.org/forum.php?f=250
Guidelines to follow: http://forums.d2jsp.org/info.php?p=13

Please refrain from posting content that is in no way related to Dungeon Defenders. To discuss matters that are unrelated to the game, please use the General Chat forum.

Part III: General Information/Resources
Dungeon Defenders Wiki:

The Story:

Long Ago, Etheria was once a land of living legends…Throughout the ages, brave warriors across the realm stood together against the forces of evil, led by immortal beings known as the Old Ones. After a titanic struggle, these champions locked away the power of the Old Ones, inside Eternia Crystals.

These legendary heroes have recently left their younger kin in charge of the common castle chores. Bored with their dreary duties, the inexperienced pupils decide to play… accidentally unleashing an ancient force that has long been dormant!

Defense Units:
One of the obstacles the player will face on each stage is Defense Units(DU). Every Map the player encounters has a set number of Defense Units. These fictional units are used to limit the amount of towers the player/team can summon. Typically the stronger the tower, the more defense units required to summon it.

Mana is the multipurpose energy source used throughout Etheria. Mana is used to summon many different towers, use your hero's special abilities, and used as currency. Mana shows in the physical world in the form of crystals. These crystals shine different colors based on their different values.

  • The Deeper Well
  • Foundries and Forges
  • Magus Quarters
  • Alchemical Laboratory
  • Servants Quarters
  • Castle Armory
  • Hall of Court
  • The Throne Room
  • Royal Gardens
  • The Ramparts
  • Endless Spires
  • The Summit
  • Glitterhelm Caverns

This is not a complety list of the maps

  • No Towers Allowed - The player must complete the waves of The Deeper Well without using any towers.

  • Unlikely Allies - The Unlikely Allies challenge switches the role of defending an Eternia Crystal with a moving Ogre.

  • Warping Core - This challenge has the Eternia Crystal warp randomly around the map.

  • Raining Goblins - Many Goblins fall right from the sky right over the crystal requiring range weapons for effectiveness.

  • Wizardry - This features Dark Elf Mages when all but two are invincible at once.

  • Ogre Crush - A wave of Ogres come stumbling towards the Eternia Crystals.

  • Zippy Terror - A challenge exclusively of Kobolds. They light their fuse and rapidly fly towards two crystals. No towers allowed!

  • Chicken - One person on the team is the chicken who can not jump, runs slower, has one health, and a set of lives. The chicken changes after every death.

  • Moving Core - Moving core is very similar to warping, only one difference, it does not warp, it actually moves along a path.

  • Death From Above - The player must survive waves of Wyverns and an occasional Ogre or 2.

  • Assault - In a shocking role reversal, YOU must attack and destroy THEIR Crystals... within the time limit and a limited number of lives.

  • Treasure Hunt - Enemies will spawn until you find the golden enemy and collect its Golden Mana Token. But be quick, this token will disappear after a few seconds!

  • Monster Fest - The team has 20 lives. As the waves increase, so does the time, difficulty, and number of Creatures.

  • Halloween Spooktacular - The monsters of Etheria have dressed up in a variety of colorful costumes to trick their way into treating themselves to your Eternia Crystals! Earn your heroic costumes on HARD AND INSANE!

  • The Great Turkey Hunt - Hunt down legions of Turkeys for their delicious meat! Avoid the infinite Warriors at all costs, and defeat the greater evil which lurks in the shadows of the Turkey hunt. Earn your heroic costumes on each of the various Difficulties!

This is not a complety list of the challenges

For a full description of these challenges and their rewards, see: http://dungeondefenders.wikia.com/wiki/ChallengesPC

  • Goblin - The Goblin is a basic melee fighter and forms the vast majority of the enemy army. These little creatures are the basic pawns of warfare, and those of low level can be easily destroyed with one shot by the experienced Dungeon Defender.

  • Orc - Orcs are the basic tanks of Dungeon Defenders. Although they do not possess any sort of speed, they have a substantial amount of health as well as attacking quite hard. These creatures should be approached with caution by low level players, and towers will be most likely required to defeat these.

  • Dark Elf Archer - The Dark Elf Archer uses his range to his benefit by attacking unsuspecting players from afar. However, these arrows travel slowly, and deal very little damage upon impact. Nevertheless, damage should be avoided. The archers take a few seconds to draw their bow back, and the action is interupted if attacked or shoved in some way. This is of great disadvantage to an archer, and once the archer has been attacked, it is unlikely he will be able to attack again.

  • Dark Elf Warrior - The Dark Elf Warrior is a very nimble enemy that prioritizes attacking players directly, often ignoring defenses. It can evade towers by jumping high over them and can find the Huntress while she is invisible. When the Warrior first sees a player, it usually leaps high towards them and performs a circular slice upon landing. When close enough to the player, it can charge them at great speed to close the distance before striking.

  • Dark Elf Mage - The Dark Elf Mage has three abilities: summoning Skeletons at range, healing his allies, and a deadly ranged attack.

  • Skeleton - Skeletons by themselves are no problem to kill. However they can easily be revived by their Dark Elf Mage master. Seeing one Skeleton means there will be more coming, and there is a nearby Dark Elf Mage.

  • Kobold - Kobolds are one-shot attempts to kill a Hero or destroy a defense. You'll know they are near by their scream (Wahhhhhhhhhhhh!) until they explode. If you can avoid their explosion, it is best to do so. If you hear a scream, you can often drop down a level and let their short fuse kill themselves.The Huntress can use invisibility to avoid them. The Squire can use Block to reduce the amount of damage from the Kobold.

  • Wyvern - Wyverns are one of the most dreaded Creatures in Dungeon Defenders, possessing the unique ability to fly. They often fly over Tower Units and head directly to the Eternia Crystal. Often a map will mention that Wyverns will be spawning the next round.

  • Ogre - The Ogre is the first mini-boss encountered in the game. The creature is difficult to take down because of its large amount of health. The Ogre hits very hard with his club and uses Poison Breath at range. Like bosses, the Ogre never has an elemental affinity.

  • Spider - They sling down from the trees on their weblines, often behind your defensive lines. The Spiders will then proceed to web up your Defenses, causing them to be much less effective, and then they'll come after you. When you're webbed, you're slowed, can't use abilities, and are vulnerable to a subsequent Spider jump attack.

  • Djinn - Attack players with any of the three elements: fire, lightning and poison. They also possess the ability to instantly destroy hero defenses and an Enemy Djinn may temporarily buff other enemies, boosting their health and attack.

  • Sharken - These creatures possess the ability to physically push aside hero defenses, similar to the Goblin Mech boss monster. Sharken will not stop to attack hero defenses, but proceed directly to the Eternia Crystals, pushing physical hero defenses out of its way.

  • Goblincopter - While carrying an ogre, the ogre itself is invulnerable until dropped off. While in flight, they will occasionally shoot off a flare that distracts ranged towers. The towers will target the flare instead of the Goblin Copter. When within range of heroes or defenses, they fire rockets at a fairly consistent rate. These rockets deal above-average damage that can quickly whittle away defenses' and heroes' health. Rockets also home in on heroes and defenses. When destroyed, they make a distinct robotic sound before spiraling and crashing into the ground. Any heroes caught in the explosion will be dealt heavy fire damage. If destroyed before reaching their drop-off zone, they drop their ogre. If dropped out of bounds, the ogre is immediately killed. If the ogre happens to land on solid ground, they land with only 30% of their original health (70% damage).

  • Demon Lord - The Demon Lord is the first boss that is encountered in Dungeon Defenders. Like every other boss, the Demon Lord does in fact have a weakness. By destroying the four generators found on the map, the Demon Lord will be shocked by electricity for a period of time. He will not only take damage, but will be held stationary, allowing players to freely attack him. The Demon Lord is encountered in the Alchemical Laboratory stage.

  • Goblin Mech - The second boss in Dungeon Defenders is the Goblin Mech. Like all bosses, the Goblin Mech has a weakness. By having one player distract the Goblin Mech, another player can attack it from behind. When the gate behind the Goblin Mech opens up, the Goblin Mech will take double damage. The Goblin Mech is encountered in The Throne Room. He always spawns in the left side of The Throne Room.

  • Ancient Dragon - Like the other bosses, the Ancient Dragon does have a weakness. To get it to land, a player must use the ballista turrets placed around the Summit to hit the Dragon. Once hit, the Dragon will land, allowing the players to attack it. Be warned, the Dragon will still attack by blowing fire, and biting at you. The Dragon is encountered in the The Summit.

  • Spider Queen - Like every boss, the Spider Queen has a weakness. While all damage sources deal significantly less damage than their original amount (amount of damage reduction varies with each difficulty setting), it is possible to increase damage done by attacking her crystal core when it is exposed. You can cause her to expose the crystal by killing the spiders she summons.

  • Genie King - In the final boss wave of Moraggo Desert Town, the Genie King will spawn and immediately go into the first lamp. When players use the lamp the Genie King will temporarily leave the lamp, but reenter upon losing a certain percentage of his health.

  • Kraken - In the final boss wave of Aquanos, the Kraken will spawn with multiple tentacles projecting out the back of its body. The Kraken itself will remain invulnerable until all of its tentacles have been destroyed by player attacks. Its tentacles cannot be targeted by hero defenses.Once the player has destroyed all of the Kraken's tentacles it will become temporarily vulnerable to direct hero attacks. Damage dealt to its tentacles will appear as purple text above its head. After players reduce the Kraken's health by 20%, it will immediately regenerate its tentacles and regain its invulnerability.

For a full description of creatures and bosses, see: http://dungeondefenders.wikia.com/wiki/Creatures

Each weapon comes with a quality. As the quality increases, the item gains more power.

  • Worn
  • Torn
  • Solid
  • Sturdy
  • Polished
  • Powerful
  • Shining
  • Amazing
  • Legendary
  • Epic
  • Godly

Items may also have an elemental property attached to it. The property is random.

  • Electric
  • Poisonous
  • Flaming

For a full description: http://dungeondefenders.wikia.com/wiki/Weapons

Familiars are pets which tag along during your adventure, and provide distinct status and gameplay effects. They can be leveled-up and customized, and even traded with other players.

  • Familiars level up with mana.
  • Additionally, a familiar present for a wave gains 5% of its hero's gained EXP as free invested mana.
  • Only one Familiar can be equipped per Hero at a time.
  • Familiars grow in size when upgraded.
  • Animus Familiars can only be equipped by its corresponding hero class; e.g., only the Squire can equip the Squire Animus.
  • Familiars can be obtained by reaching waves 15 and 25 in survival mode or as rewards (PC/Mobile) from Challenges or Maps.

For a full description: http://dungeondefenders.wikia.com/wiki/Familiars

There are various items to be found in the world of Dungeon Defenders. The quality of an item generally determines how good the item will be. The higher quality items have lower drop rates than the lower quality items. The armor types grow stronger the further down the table they are (below)

For table and full description: http://dungeondefenders.wikia.com/wiki/Armor

Part IV: User Submitted Guides

Please send me a private message if you would like to submit a Dungeon Defenders related guide of your own.
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