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bo.clerc
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Feb 21 2007 09:58am
The Magician
by bo.clerc


Things to know about the mage before starting.

The Mage is a different animal from the rest of the starter characters.
Strength is of no real value to you.
Dexterity is helpfull but i myself chose not to put anything to it.


For this build i am going to show you a ALL INT build that has taken me to the MQ twice.


These are the base stats you will start out with.




You start with 10 unallocated points. For this build put ALL 10 into Vitality.
After the initial 10 points you will receive 1 point per level, all of these go into INT
Doing this will give you 30 life and 60 magic per level
The amount of magic you gain will go up over time and at level 40 my mage was getting 30 Life (will stay the same) 100-103 Magic per level

Now onto the Gear.


For a level one, your gonna wanna look for gear like this.




All of this gear was on the MP for a total of 23 fg. There are cheaper items there but i included Mana per kill, and Mana per combat round.
Both of these are VERY handy and will lessen the time it takes your character to regenerate its mana.

The Main things to look for are
(It doesnt need to have ALL of these but a nice combo is most helpfull, But for the person with not so much FG a plain INT staff is just fine)


Weapon
  • Intelligence - See Definition of INT at the bottom of this Guide
  • Mana per Kill (LPK and LPCR would also be ok but remeber without mana you cant attack)
  • Mana per Comabt round
  • Max Magic
  • Magic Regen
  • Max Life - this is not totally important but its nice to have

Armor
  • Intelligence - See Definition of INT at the bottom of this Guide
  • Life per Kill
  • Life per Comabt round
  • Max Magic
  • Magic Regen
  • Max Life

Charm (Otherwise known as your weapon for a mage)
(Enhanced Effect is the most important thing on your charm. If you cant find a cheap enough charm with extra attributes then just plain EE will be enough)
  • Enhanced Effect - This is the most important thing to have on your charm. w/o this your damage will suffer.
  • Mana / Life per kill /combat round
  • Max Magic
  • Magic Regen
  • Max Life


Now, if you have the luxury of having alot of FG ( i didnt when i started LS) then you can pick and choose better items. But for the rest of you that dont want to invest alot into there are plenty of reasonably priced items on the Market Place to make you one very effective Mage.

Intelligence:
- Adds to Max Magic at level up
- Increases offensive damage of spells (charms)
- Increases defensive vs. spells cast at you (hidden value, not shown)
- Items that give +Intelligence do not increase your Magic Points!


Life/Magic per Round:
- Items can grant a + to Life and/or Magic per round. These items will heal you per combat round.
- The effectiveness of the heal is random 1 to your value, modified by the relative strength of the monster your are fighting.
- If you fight monsters of a lesser level than yourself, this heal factor is greatly deteriorated.

Enhanced Effect item mod:
- On Weapons, increases the damage by the % listed
- On Armor, increases the defense by the % listed
- On Charms, increases the spell damage by the % listed



Why Magician?
by hedonism


There are several advantages and disadvantages to being a caster. The only disadvantage is that because you use magic, you will have to regenerate both your magic and life bars. This can be time consuming, but can easily be fixed with some regeneration gear.

Here is the advantage of being a caster:

Melee characters have two stats that affect their damage. Strength, and Dexterity. Intelligence, used by casters, is the only stat that is needed to boost magic damage! By going caster, you save yourself a lot of stat points to distribute where you like.

---
For more Information on the additional attriubutes you might find in your adventures

Game Mechanics Explained
Ladder Slasher/ Guild Points FAQ
Item Mechanics Explained
Muling Facts and FAQ
*Note Njaguar does not support muling do this at your own risk

This post was edited by bo.clerc on Feb 21 2007 10:03am
hedonism
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Feb 21 2007 09:59am
ill be the first to tell you publicly what a nice job you've done on this guide

will be included in the next update of the Character Guide's thread smile.gif
ItzMissAbby
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Feb 21 2007 10:04am
nicely done smile.gif

i love mage wub.gif - making me wanna go back to being a mage again unsure.gif
ajh1
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Feb 21 2007 10:05am
Very well thought out Bo . Great job.
I have used this build told to me by you and have went to 4 MQs and currently working on the 5th one

Andrew
HC_DeathOne
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Feb 21 2007 10:06am
solid guide like usual smile.gif cool.gif
Yoshimitsu1_MoS
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Feb 21 2007 10:11am
You fogot to add: mage is much cheaper than meele chars. Extreme cheap stuff wink.gif
bo.clerc
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Feb 21 2007 10:13am
Quote (bo.clerc @ Wed, Feb 21 2007, 09:58am)


Now, if you have the luxury of having alot of FG ( i didnt when i started LS)  then you can pick and choose better items. But for the rest of you that dont want to invest alot into there are plenty of reasonably priced items on the Market Place to make you one very effective Mage.


its in there.

This post was edited by bo.clerc on Feb 21 2007 10:13am
hedonism
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Feb 21 2007 10:47am
pinned smile.gif

thanks again bo.clerc
SUPER-CARP
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Feb 21 2007 10:51am
nice guide good read smile.gif
someone3
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Feb 21 2007 07:43pm
nice guide, might be helpful to note that in the first 10-15 levels, it is cheaper and usually quicker to use mele items and than shift to doing magic damage later
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