Nice post.
About Critical Strike ( Insight mod) :+1 all skill (Battle command) and +2 all skill (Andy's visage) apply to Oskill Critical strike.
+9 critical strike (54%DS) can be reached, though this is not relevant for your comparaison.
About your results for Insight merc :In regular situation (not under decrepify), you find DPS higher with Forty, except for a Hammerdin merc, for whom Treachery would give higher DPS.
I'm a bit surprised :
Forty Total +%ed : 1434%
244 (str)
260 (might level 23 = 20 native + 2 andy's + 1 battle command)
60 (Jab level 26)
570 (concentration level 35)
300 (Fortitude)
Forty attack speed : 25 / (5.5+1)
5.5 fpa with Giant Thresher and +35ias
Treachery +%ed : 1134%
244 (str)
260 (might level 23 = 20 native + 2 andy's + 1 battle command)
60 (Jab level 26)
570 (concentration level 35)
Treachery attack speed : 25 / (4.5+1)
4.5 fpa with Giant Thresher and +35ias
15.34 * 25 / (5.5+1) > 12.34 * 25 / (4.5+1)
DPS with Fortitude are 5.2% higher than with Treachery.Under decrepified now, Treachery gives higher DPS than Fortitude only with Concentration aura.
And still, damages are very closed :
Forty attack speed with decrep : 25 / (8.5+1)
8.5 fpa with Giant Thresher and +35ias + decrep
Treachery attack speed with decrep : 25 / (6.5+1)
6.5 fpa with Giant Thresher and +35ias + decrep
15.34 * 25 / (8.5+1) < 12.34 * 25 / (6.5+1)
DPS with Treachery are 1.9% higher than with Fortitude.Without level 35 Concentration :
Forty Total +%ed : 864%
244 (str)
260 (might level 23 = 20 native + 2 andy's + 1 battle command)
60 (Jab level 26)
300 (Fortitude)
Treachery +%ed : 564%
244 (str)
260 (might level 23 = 20 native + 2 andy's + 1 battle command)
60 (Jab level 26)
9.64 * 25 / (8.5+1) > 6.64 * 25 / (6.5+1)
DPS with Fortitude are 14.6% higher than with Treachery.About Crushing Blow :Quote
Crushing Blow damage to monsters is divided by 0.5 + (0.5 * #players), so effectively monster's current base life (prior to the 50% increase with each additional player) is reduced by a fraction.
Along with 50% dr (Hell Baal) :
Code
# players 1 2 3 4 5 6 7 8
CB effect 1/16 1/24 1/32 1/40 1/48 1/56 1/64 1/72
Hence, in P8, CB reduction is ~ 1.34 % (and not 6.25%).
Again with CB and your WCS :
With 40% CB, you apply 4 succesfull CB at the end of a 10-hits sequence.
This is a bad method.
If you had 51% CB, would you apply first 49 hits without CB, and then 51 hits with CB ?
It would have no sense, since most monsters will be dead before the 50th hit.
You should simply apply a "weighted" damage for each hit :
- substract CB effect * CB probability
- apply regular physical damages.
ex against Baal in P8 (2,221,654 hp - 50% dr) with 40% CB :
1/72 of 2,221,654 = 30,856
40% of 30,856 = 12,343
substract 12,343 at first hit before regular damages,
repeat with current Baal's hp.
Actually you could also extract a 10th racine of 1^6 * (71/72) ^4 to have a more precise value.
But with "close to 1" numbers, the first calculation is pretty good and much more simple.