d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2 Discussion > Legit Dueling > East Ladder Gm Dueling Rules > 1.13 Revisions Made
12310Next
Closed New Topic
Member
Posts: 28,683
Joined: Sep 20 2006
Gold: 25.40
Jan 28 2011 05:31pm
GENERAL RULES OF THE GAME:
- Duels take place in the Blood Moor
-Clear the entire Moor prior to dueling
- No shrines or wells
- Must do Gmod test and show gear/inventory/switch if requested
- Ties are null zero added to either score. (Not whomever dies first.)
-You may not leave the Blood Moore at any time past both players having said go.
- WSG is allowed.
- Each Person says "Go" to begin dueling.
- No Disappearing off your Opponents Map for more then 10 Seconds = Auto Loss. (The mini map) { This will only be determinable by a moderator that if you wish to enforce this rule you must have one present or fraps your duel otherwise do not use it.)
- No overly defensive play (100% teleport off screen as soon as you're on their mini map).
- No avoiding contact with an opponent intentionally with no plans of attacking.(Spamming and running cross map is not attacking.)
- No casting of traps/missiles before both players say go.
- No use of houses. ( if you accidently tele in one make your next move a teleport out continuing to abuse houses is a DQ. 1 loss)
- No stacking mana potion's. Unless agreed upon by both players.
-Using a cube for bo : If you are willing to lose the stats from losing 4 spaces in your inventory to buff battle orders it is gm. (It is still bm to BO in zvz.) It is on the other hand not gm to stash sorb in your cube.

THE NO'S SECTION:

- No use of Life tap.
- NO HACKS ARE ALLOWED.
- No more than 40 Life Replenish is allowed on any character.
- Items which contain spell charges are allowed, but the use of the charges is not.
- All items which grant a chance to cast Amplify Damage are NOT allowed.
- No mercenaries are allowed.
- No Guardian Angel Armors. (Unless it is not being used vs a caster that uses elemental damage i.e. Melee vs. Melee it’s GM.)
- No two pieces of Sorb or Max Resistance of the same Element. 80/20 i.e. a Lo in a helmet or armor and a wisp is gm (Except on claw claw aka c/c assasains. In addition to it being bm on Ele druids)
- No More than 75% Poison Reduction is allowed.
- No Naked killing.
- No Hotspurs Unless Said Otherwise Under Characters (See below).
- No more than 85% Resistance to an Element.
- No Money Takers.
- No 100+ resist Shields.
- No Use of any potion other than mana is permitted.
- No Holy Freeze (Vs Ias).
- No respecing once a ft5 has begun. (As soon as you join the game the ft5 has begun.)

THE YES'S SECTION.

- Synch is gm on all classes as long as it's done in a legit way. ( no use of condums or mods.)
- Items that Grant Aura (Except Hf vs Ias).
- Only one item that grants an elemental absorb type is allowed.
- Only one item that Grants Max %+ Resistance or skill allowed.
- A maximum of 451 poison damage is allowed from charms for all Ias characters.
- No Cap on R/w.
- No Cap on IAS.
- There is no restrictions on in-game techniques(IBS, IGA, farcast, hammer-fields, etc)*

SORC-SPECIFIC RULES:

- No Max Resist/Absorb allowed if you're using Energy shield.
- No Pre Buffing ES.
- May Use Doom. ( Unless vs an IAS based char)
- Es sorcs 85% or greater es may not use mana potions

NECRO-SPECIFIC RULES:

- Recast of Bone Armor Is Allowed.
- Bone Prison is allowed vs. anything that can Teleport in 1v1. ( If you have on an Enigma it is GM to bone prison you. If you are a sorceress with a point into teleport it is gm to Prison you.)
- All Curses allowed Except Iron Maiden, Life Tap, Decrepify.
- NO Corpse skills are allowed.
- Fire Golem+ Dwarf Star is allowed(not vs fire trappers).
- Hot Spurs are allowed.

DRUID-SPECIFIC RULES:

- Ele druids, it is GM for drudis to use a Lo Lo'd circ or Lo Lo's Coa if they so desire.
- Fury / Rabies Druids normal sorb rules apply.
- Ele druids only - No Thunder Gods.- Wisp Protector and Dwarf Are allowed.
- Recasting Cyclone, Wolfs, Sage, Ravens, and Hurricane Are allowed.
- Wind druids may not use hotspur's.
- No corpse skills (i.e. carrion vine)

ASN-SPECIFIC RULES:

- Dual Claw Assassins can wear 1 Raven or 1 dwarf.
- Hybrid sins may use a wisp.
- If you use a Fort this counts as one piece of sorb or stack if you are c/c you may not use any other sorb or stack items. (Stack In this case being + max res. If you are a single claw or hoto spirit sin you may use 80/20.
- Hotspurs Allowed on Non-Dual Claw Assassins.
- No Prebuffing Skills.
- Dual ClawAssassins may not use tgods or hotspurs.

BARB-SPECIFIC RULES:

- No Prebuffing.
- 2 Raven Frost Allowed. (If your resistances past the -175 are less than 250)
- 1 Raven if stacking. (If your resistances past the -175 are over 250)

AMAZON SPECIFIC RULES:

- No Battle Orders allowed in 1vs1(Zvz).
- Hotspurs allowed (Bowzons only).
- Slow Missile is not allowed.
- 2 Raven Frost Allowed.

PALADIN SPECIFIC RULES:

- 80/20 is gm anything greater than that is bm. I.e. 81/20 even 81/19 is bm there is no sliding scale.
- Using a Resistance Aura Counts as a Sorb Item. (When you use the aura it counts as a piece of sorb and is not to be used with any sorb or stack items. I.e. Light res aura with any of the following : t-gods wisp any items that give + % to max light res. Items such as kiras are gm so long as no + max res % are in them. )
- Cleansing and Meditation are allowed. ( Do not abuse)
- Holy bolt is not allowed.

IAS Based chars:

Amazons
Assasains (All classes)
Barbarians ( Except shout barbs)
Smiters
Zealots
V/T's
Vanquishers (Hdin with a grief)
Melee sorcs
Melee druids ( Fury/Rabies)
Melee Necros
Member
Posts: 20,181
Joined: Jun 23 2007
Gold: 34,702.00
Jan 28 2011 05:36pm
ISO STICKY
Member
Posts: 13,203
Joined: Oct 13 2006
Gold: 685.02
Jan 28 2011 05:52pm
Iso this be stickied noobs
Member
Posts: 18,459
Joined: Oct 30 2008
Gold: 33,236.41
Jan 28 2011 06:17pm
looks pretty sticky
Member
Posts: 24,087
Joined: Jun 20 2007
Gold: 2,775.40
Warn: 70%
Jan 28 2011 06:51pm
why so not stickied?
Member
Posts: 39,755
Joined: Mar 8 2007
Gold: Locked
Trader: Scammer
Jan 28 2011 06:51pm
rules made by war and first 3 vouches by war

But yea the rules seem solid, just gonna look em over ill let you know if i see anything
Member
Posts: 28,683
Joined: Sep 20 2006
Gold: 25.40
Jan 28 2011 06:54pm
Quote (D_Dub1 @ Jan 28 2011 07:51pm)
rules made by war and first 3 vouches by war

But yea the rules seem solid, just gonna look em over ill let you know if i see anything


Thanks.

I'd appreciate some vouches from AA too and all the other major pvp branches.
Banned
Posts: 18,534
Joined: Jun 17 2010
Gold: Locked
Trader: Scammer
Warn: 10%
Jan 28 2011 07:11pm
vouch these rules 100%
sticky pls
Member
Posts: 77,534
Joined: Nov 30 2008
Gold: 500.00
Jan 28 2011 07:15pm
certainly better than what we had before ~ sticky

This post was edited by duffman316 on Jan 28 2011 07:15pm
Member
Posts: 14,607
Joined: Apr 1 2009
Gold: 1,762.02
Warn: 70%
Jan 28 2011 07:33pm
wisp+ 1 lo is bm on wwsin??

cuz another fun fact is that if they have enough -res, 59 or more for my sin, its at 75 anyway; which most lite chars have already

This post was edited by acidNramen on Jan 28 2011 07:35pm
Go Back To Legit Dueling Topic List
12310Next
Closed New Topic