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Apr 21 2009 01:59pm
Thanks
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Apr 30 2009 01:41pm
Can I bump this? :wacko: I'd really love some more input on it :)
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Apr 30 2009 05:35pm
Woot nice guide guild leader :banana:

Can the same concept be applied to a, say caster rogue/fighter?
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Apr 30 2009 05:53pm
Quote (yellowgamer @ Thu, Apr 30 2009, 04:35pm)
Woot nice guide guild leader  :banana:

Can the same concept be applied to a, say caster rogue/fighter?


Thanks devoted follower -_- :D

In theory - yes. But it's a bit different - I'd have to write a whole other guide for that. I think that there's a good fighter caster guide around somewhere...
Basically the differences would be that you would put every point into intelligence from the beginning, melee until 30 or 40 instead of 15 or 20, and use heavy armours (if possible) as well as swords or axes.
Making a rogue or fighter caster would be a lot cheaper but significantly less effective because of the stunted mana pool :( I did a climb with a rogue caster and it was way slower than on a magician. The advantage is that you have high life and don't need to rely on your heal charm as much, but I was able to get only about half the chains that I would on my magician.

It's a very viable choice for a first-time budget caster though :)
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May 12 2009 02:07am
pro guide
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May 13 2009 05:14pm
hey nev, would it be pointless to well before lvl 64? ive tried a few wells at 55 and im barely killing them but the items are like +1 exp, +1 slot, etc. do the drops get substantially better at lvl 64 or is it all chance and im unlucky at 55?
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May 13 2009 10:03pm
Quote (GGAznFarmer @ Wed, May 13 2009, 04:14pm)
hey nev, would it be pointless to well before lvl 64? ive tried a few wells at 55 and im barely killing them but the items are like +1 exp, +1 slot, etc.  do the drops get substantially better at lvl 64 or is it all chance and im unlucky at 55?


I wouldn't call it pointless, but it's worth it to wait in my opinion. It doesn't make you get any better items, but you can get level 55 secondary drops :) just the day before yesterday when I was playing I threw in a tier I club and got an ice XIV back which I threw back into the well. It came out rare and was a nice shrine (though it would have been worth like 40 or 50 fg before the update).
But basically, since you can get nice items from secondary drops as well I think that it's worth the wait ;) apparently that 220 ee 50 int ice XIV (not exact stats but close) was a secondary drop from some tier II or something :O
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May 21 2009 10:34am
:wacko:
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May 21 2009 02:53pm
Like the guide NevV, I followed it as close as I could (10 to vit, mostly because of my 1st climb) and I am able to well at at around 70% ( i am using wild heal 120% :cry: )

I have found it is easier for a caster to well at 64 or 65. personally I stopped at 65, and did not notice a huge increase in difficulty. Definitely a good guide for any new player and even seasoned slashers alike. Thanks!

Now if I could just get some better gear and hit that 90%... (crosses fingers)

P.S. PM me if you are accepting members, I am interested in your guild. TY
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May 30 2009 08:53pm
just wanted to say great guide, i have climbed twice using this build and stopped to well at 64. what i like about it is the flexibility it gives, as well as the fact that i dont need to stop at 64, i just use the well to help me level, then MQ.

thanks Nev!
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