~ The Fighter Guide ~
- By M4nze.
Starting stats with a Fighter:
Vitality: 50.Q: So where do i want to put the 10 starting stats?
- Vitality. If your gear is not that godly, you would have to put them in Vitality.
If you gear is mediocre, or better - just put them in dexterity.Q: Vitality? Why?
- Vitality will be good in the end. It might only add 10 life when your adding it, but you will have more life in the end.Q: But then why do you say someone should add dexterity and not vitality?
- Well, if you gear is good, you dont need the extra life, and you will be able to kill faster.
Okay, For the first levels this is the gear you will need:Weapons. Swords, clubs, and Axes
- Here you can basicly use ANY tier 3 weapon.
By tier 3 i mean a bronze weapon, could be called something like this;
Magical Bronze Sword.Armors.(Chain Mails, Plate Mails, or Scale Mails.)
On the armor you would just want High Defense, extra adds could be something like strength.
On the early levels you want strength. Not dex, ill come back to that later.The charm:
You also want strength on the charm. I usually did my first levels without a charm, because i simply didnt have one,
So thats possible too.Lvl 5:
You want to change the weapon here.
30 EE on a lvl 5 weapon is enough.Lvl 10:
If you dont have a charm, you have to get one now.
Also, change the weapon to a new lvl 10 weapon with 50 EE.Lvl 15:
Still high def, but you wanna switch to dex now.Lvl 20:
With defense and dex on the armor you dont have to switch it.
The charm; With 15+ Dexterity you will do fine.
Lvl 20 weapon with 50EE.
So, Now the easy levels are done.
Now you would like to know what different weapons does what, and why do i want to use them.The Sword:
The sword can give high critical hits, but also very low hits.
Sometimes you get three high criticals in a row, and you are able to kill more monsters before you have to regen.
The low hits can cause you to sit through a whole fight just hitting 20's, 10's, 50's and waiting for that high crit that will never show up, you will loose all your life, and as a result you will kill no monster before you have to regen.The Axe:
The Axe have very consident damage. You pretty much know what you are going to hit.
With the axe you allways know what you are going to hit. You will get very few criticals, but no low hits.
- When you start a fight and you see that the monster is taking low damage, you know you can run because the damage pretty much wont change, and that can give you another kill.
You will never have the critical hits as mentioned, which can make fights long.The club:
Stability, with chances of criticals.
Here you have the axe and sword in one. Consistant damage, BUT - Chances of criticals.
You never know when you are gonna hit the criticals.Lvl 25:
Now i want to tell you what i use from lvl 25 - 55.
Armor: +20 dexterity, 20-80 defense.
Charm: + 19 dexterity.
If you can Items similar or better you'll do fine to lvl 55.
Weapon: you want to get a lvl 25 weapon with 50 EE... You can go with 70EE and use the same weapon to 35.Lvl 30:
If you went with a lvl 25 weapon 70EE you can go right to lvl 35.Lvl 35:
Lets just cut to the chase, you'll probebly figure out what ee you want on weapons for 35-55.Lvl 55:
Armor: 50-150Defense. 20 dexterity and 5 LifeSteal.
Charm: 20 Dexterity and 5LifeSteal.Q: Why do i want LifeSteal?..
- It doesnt sound like much, but trust me, it will save your life. If your lucky you can do 15-20 monsters without regen.
LifeSteal combined with dexterity on items can be very expensive, if you cannot afford, read below:
Armor: 30-100 defense, as much dexterity you can get.
Charm: As much dexterity as you can get.
Weapon: 80 EE is enough.
Thats All, Hope that this guide helped you, and if you have any questions, feel free to PM me.
This is my first guide, so its maybe not that good, but it coveres the main points.
- Thanks to Holydevil26
for spell checking This post was edited by M4nze on May 11 2008 05:39pm